Richteralan said:HT has nothing to do with memory bus performance in A64 architecture.
This is not correct. Your memory frequency mirrors your HT freq by default, or you can set a divider.
Richteralan said:HT has nothing to do with memory bus performance in A64 architecture.
N00b said:7800 GTX 512 (580/1730), AMD X2 4800+, 2 GB, ASUS A8N-SLI Premium, Driver Version 81.98, High Quality
5479 3DMark06 Score
2242 SM 2.0
2288 HDR/SM 3.0
1852 CPU
That had better be single, because my 7800 GT SLI scores a little bit higher, on a slower CPUUnknown Soldier said:SLI or Single card?
JasonCross said:Everyone, stay tuned. I've been talking with Futuremark and ATI and have cleared up a couple of things on the whole 24-bit depth stencil texture issue. There should be an update to the article (second page) soon.
I'm still a little concerned that the benchmark doesn't use some form of parallax mapping technique - it's already in FEAR, it's a major feature of UE3, it's going to be in a lot of SM3.0 games, and it's not in 3DMark06. It seems like one of the defining shader effects of 2006-era 3D engines to me.
We have since learned from ATI. . . Radeon X1300 and X1600 cards, as well as upcoming ATI hardware, support the 24-bit depth stencil textures and Fetch4,
mrcorbo said:This is not correct. Your memory frequency mirrors your HT freq by default, or you can set a divider.
Chalnoth said:That had better be single, because my 7800 GT SLI scores a little bit higher, on a slower CPU
http://service.futuremark.com/compare?3dm06=27577
It just might. I stick with Balanced, or whatever the default is, b/c I don't appreciate MIP-map bands..Melchiah. said:Weird. My score is slightly better, eventhough you have a better videocard. Did you put "mipmap detail level" to "performance" instead of "quality" in the Catalyst control center? That could explain it.
I haven't run 03 or 05 in a while, but I just ran 01 for kicks, and my CPU/RAM are holding me to 10900 (Cat 5.13 Balanced).I decided to try the older 3DMarks with Catalyst 6.1 drivers as well;
3DMark05 score: from 2274 to 2382
3DMark03 score: from 5062 to 5059
3DMark01 score: from 14492 to 13099 =O !
Stock speeds: 378/338, according to ATT. I'll try OCing too, eventually. I think I can go north of 420/380, from the half hour I spent using ATT's OCing tool, and then testing in CSS.IgnorancePersonified said:What's the vid card clocks Pete?
True, at least on our piddling 128MB cards.But the CPU doesn't seem to be weighing in as much as what people are saying. NocturnDragon's 3Dmarks score smashes mine yet the cpu score for yours is 1/3 mine.
Thanks. I figured as much, but had to ask. So, SS is the only option, and that means a huge hit and possibly not-so-great IQ. (Still doesn't explain the NA score, though.)Chalnoth said:Er, it's very easy to implement FP filtering in the shader for simple situations (and since FP filtering is probably only used for tonemapping, this should be extremely easy). It's impossible to implement multisampling AA in the shader.
Well, does it have to be "SW-based?" NV does SSAA in "hardware," no? That won't work with 3DM06's HDR?One could obviously implement supersampling AA in software, but this would hardly be equivalent either in performance or in visual quality.
Well, two reasons spring to mind: to avoid X1900's shadow (and associated 7900 "leaks" ), and to avoid being cast as ATI's plaything (a la Valve).geo said:really made me wonder why FM didn't wait another week to release this, as doing so would have removed at least one cause of grief for them the last two days.
A big "Ditto" from me. Haven't checked out all the comments here but I'd appreciate Nick addressing this (if he hasn't already).Pete said:OTOH, NV's huge hits w/o HSM (25% on a 6800GT, 17% on a 7800GT) beg the question why FM couldn't have implemented a SW-based HDR AA workaround and considered it an equivalent situation?
Ah, FM says, but AA isn't part of their standard suite, just an option. Well, is HDR isn't part of SM3's standard suite? HSM? FP filtering? If the answer is that 3DM isn't a D3D test, but a gamer's test, then surely gamers use AA as (much as) they would fancy shadows, as an IQ enhancer?
Richteralan said:That's what I said, the performance of memory bus is judged by memory divider. And A64 memory controller has auto memory frequency adjustment.
Single card.Unknown Soldier said:SLI or Single card?
Pete said:Ah, FM says, but AA isn't part of their standard suite, just an option. Well, is HDR isn't part of SM3's standard suite? HSM? FP filtering? If the answer is that 3DM isn't a D3D test, but a gamer's test, then surely gamers use AA as (much as) they would fancy shadows, as an IQ enhancer?
A quick check of the graphics tests suggest that the peak memory usage ranges from 188MB to 224MB (across all 4 of them), so it's tight but not quite over 256MB - unlike in 05, which was frequently over its claimed 128MB requirement.Mendel said:I'm getting a whole lot of pauses due to what I think is texture swapping. So maybe 256MB of video memory isn't enough anymore, or maybe its just because AGP doesn't have enough bandwidth for this?
Make that 2 fps and then you'll be right.Hubert said:If I got it right, the CPU tests won't ever reach the 20 fps range.
Neeyik said:What about the CPU tests in 3DMark200, 03 and 05? Did they run any better (for CPUs of their release time)?