Futuremark: 3DMark06

Hubert said:
Are R5xx and G70 PS limited in 3DMark 2006 ?


Thats what confusing :D , it looks that way from benchmarks, but then when CPU's are overclocked there are gains in 3dmark. But then again the CPU we have seen that was overclocked was a 3.2 would like to see a fx-57 overclock would be able to get a better understanding of where the bottlenecks are.
 
Jawed said:
We've got lots of results posted already in this thread that indicate 3 of the 4 graphics tests are CPU-limited.

Jawed

and

Richteralan said:
Ok about CPU score.
I understand CPU testing is essential.
But I don't understand why CPU scores can influence the final 3DMark score in such a degree.
//snip//
So just imagine one with fast CPU+6600GT get a 3DM06 scores higher than one with slower CPU+6800GT, I really can't and won't find a game is CPU limited in this way, now plus future.

and

radeonic2 said:
Well actually since some of the tests are already heavily cpu limited why didn't you make them hit the GPU more?


Is this really what is happening though ?

I just ran the test 3 times with my Fx-55 at 2200, 2400 and 2600Mhz. The cards are 2 x 6800GS at 485/1100.

format is MHz
Score SM2/SM3/cpu

*******************
2200Mhz

4066 => 2214/1935/731

2400Mhz

4401 => 2228/1936/938

2600Mhz

4503 => 2234 / 1938 / 1016

********************

400Mhz on an Fx-55 gives 20 points for SM2, 3 points for SM3, 300 points for the cpu test ( which seems reasonable).


Of course with dual top end cards with a touch of exotic cooling it might be different but I doubt 06 will become cpu "limited" for most folks before 07 arrives. Feel free to run your own tests to see for yourself. Certainly this seems less cpu affected ( I hate limited as it suggests a cap ) than 05 and is in my view a far better bench.

People seem to be writing their own version of history before actually doing any tests it seems ??
 
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boltneck said:
The more i look at this the more just wrong it seems.

http://www.anandtech.com/video/showdoc.aspx?i=2675&p=3

There is just no way, that the X1800XT should be slower than a GTX in a benchmark that is supposedly heavy on SM2 and SM3.

To me this is as blatantly fixed as you can get. Its on the same level as the Troy palumalu INT in the Steelers/Colts game that was suddenly a "incomplete pass".

Whats the point in going out of your way to make a Card that is completely geared towards Shader rendering if companies because of money or whatever just find ways to work around it so you still lose?

The X1800Xt should be within a few % of the GTX 512. Anything that shows any different is not worth the hard drive space its saved on.

I am now officially on the futuremark needs to go the way of the dodo bandwaggon. Tehy need to dissapear of the scene and now before they do any more damage.


Not really this is noted very much in pure speed in many games, quite a few them the gf's have an advantage over the x1800xt. Only when AA is applied, and AF to some degree, does the x1800 really shine.
 
dizietsma said:
and






Is this really what is happening though ?

I just ran the test 3 times with my Fx-55 at 2200, 2400 and 2600Mhz. The cards are 2 x 6800GS at 485/1100.

format is MHz
Score SM2/SM3/cpu

*******************
2200Mhz

4066 => 2214/1935/731

2400Mhz

4401 => 2228/1936/938

2600Mhz

4503 => 2234 / 1938 / 1016

********************

400Mhz on an Fx-55 gives 20 points for SM2, 3 points for SM3, 300 points for the cpu test ( which seems reasonable).


Of course with dual top end cards with a touch of exotic cooling it might be different but I doubt 06 will become cpu "limited" for most folks before 07 arrives. Feel free to run your own tests to see for yourself. Certainly this seems less cpu affected ( I hate limited as it suggests a cap ) than 05 and is in my view a far better bench.

People seem to be writing their own version of history before actually doing any tests it seems ??

Speak of the devil hehe, Thx dizietsma

It truelly is pixel shader bottlenecked. This explains quite a bit :)
 
Razor1 said:
Speak of the devil hehe, Thx dizietsma

It truelly is pixel shader bottlenecked. This explains quite a bit :)

I am trying to pay for the pro version so I could run 1600x1200 as well but it seems stuck, the 1 minute it says it might take to process my payment has now last 25 minutes. I'm worried it has put me into the cpu test by mistake !! :D
 
As expected, many people are probably comparing complete 3DMark scores (which includes the CPU test) and deciding it's not a GPU "benchmark." (In other words...people don't have the ability to separate out scores.)

That being said, the graphics tests do not necessarily indicate that it's the pixel shaders that are the bottleneck...only the graphics subsystem as a whole. (Could be pixel or vertex shaders, bandwidth limitations, or something else).

On a related note, the CPU score is simply weighted too heavily in the final 3D Mark score calculation. If it were given much less weight, then we wouldn't be hearing so many (valid) complaints about the CPU impacting the score "too much".
 
So basically, I really did just spend several hundred dollars on a total dud that was marketed as a Ferrari. :cry:

This strikes me as bordering on unethical behavior by ATi.

I might as well have set my money on fire or purchased a Geforce FX or whatever that was.

This is about as bad as I have felt in a long time. Worst case of Buyers remorse ever.
 
Ok I take the above post back.

I am still going to get HD decoding, and AA for my Wide screen format games. It will also be fast enough for the next year.

*sigh*...
 
In this pair of comparisons, the FX55 is running at 2.2 and 2.6GHz versus 2.0 and 2.5GHz for the Venice.

I think you're mistaking the graphics-limited SLI-ed 6800GS for the apparently not graphics-limited SLI-ed 7800GTX.

Or, in other words, 193 CPU points on the Venice is delivering a massive 590 SM2 points and 310 SM3 points.

Jawed
 
Jawed said:
In this pair of comparisons, the FX55 is running at 2.2 and 2.6GHz versus 2.0 and 2.5GHz for the Venice.

I think you're mistaking the graphics-limited SLI-ed 6800GS for the apparently not graphics-limited SLI-ed 7800GTX.

Or, in other words, 193 CPU points on the Venice is delivering a massive 590 SM2 points and 310 SM3 points.

Jawed



But isn't there a cache difference on these two CPU's?

Also SLi-7800 would give alot more horsepower, so far we have only seen in benchmarks, single cards. Anyone have links to benchmarks on Sli'ed 6800gs's perform against a single 7800
 
boltneck said:
So basically, I really did just spend several hundred dollars on a total dud that was marketed as a Ferrari. :cry:

This strikes me as bordering on unethical behavior by ATi.

I might as well have set my money on fire or purchased a Geforce FX or whatever that was.

This is about as bad as I have felt in a long time. Worst case of Buyers remorse ever.

Stop whining. :) I still have my order. I won't cancel it. You'll be happy with that card. It's better than a 7800 GTX 256 Mb IMO. And it costs the same.
 
The Venice gains 193 points from 2.0 to 2.5GHz, while the FX55 gains 285 points from 2.2 to 2.6GHz.

So the cache is already factored-in to the benchmark results we're examining.

As to my own results, my X800XT is clearly far too GPU-limited to show up the CPU limits in 3DMk06. Not to mention the fact that I can't be arsed.

As I posted earlier, results posted in this thread indicate that the game tests are CPU-limited.

Jawed
 
Well, at first, I was pretty preplexed by why the CPU tests were factored into the final 3dMark score. Now it makes sense to me, though. Futuremark have taken past criticisms to heart WRT their benchmark not simulating a game properly by not doing any AI or physics calculations. Now the 3DMark score is much more of a measure of system performance instead of just GPU performance. Those that want to measure just the GPU performance are still free to just use the scores from the GPU tests. It's not like it's impossible now.

And as far as relative CPU performance between different types of CPUs goes:

A64/PIV w/o HT = 1 thread at a time
A64X2/PIV w/HT = 2 threads
PIV-D = 4 threads
XBOX360 = 6 threads

Notice the trend. And now that developers have seen how easy and beficial to performance it is to take advantage of the ability to execute multiple threads using an existing middleware tool, I think this is definately the way they are going to head.
 
Can't reviewers manually work out what score the 7800 would get with AA on? The 3dMark score equation was posted earlier on in this thread unless I'm imageinging things.
 
Jawed said:
As I posted earlier, results posted in this thread indicate that the game tests are CPU-limited.

Jawed

Except mine of course :D

Lets all do the tests and come to some concensus. Just run 06 at 50%, 75% and 100% of your default cpu speed and see how the results vary. Should make a nice little database at the least.
 
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