_xxx_ said:
Why? It might be a matter of taste. I don't like bluriness, and at 1600x1200 I don't really see any benefits. At whatever multiple of that, there'll be no difference IMHO.
Anti-aliasing cannot be equated to blurriness. And yes, there will be a difference. One of the things that has cropped up in this thread, for example, is texture aliasing.
For years we've had simple texture filtering methods to get rid of (for the most part) texture aliasing. This has reduced a great deal of the need for FSAA. But, we are now moving into a time when we're no longer using basic textures for all surfaces, and thus the old techniques of texture filtering are breaking down. There are very significant artifacts involved with texture aliasing that cannot simply be done away with by increasing the resolution.
Anyway, aliasing will always depend upon the resolution and the game, but yes, even at 4096x3072, there will still be visible aliasing in specific in-game scenarios. The most obvious will be high-contrast geometry, such as is often seen in City of Heroes.