Future of MS Exclusives? (Win10 & Xbox One...things)

As much as I like Steam, this doesn't bother me as much as having it tied to Origin, Uplay, or similar would. If I have to have my games tied to more than one distribution platform having the secondary one be integrated with the platform and services I am already using softens the blow quite a bit. In other words, since I am already logging into my PC with my MS account and the store is integrated into Windows 10, having games tied to that account doesn't really irk me.

Anyway, this is another move that makes me think the decision makers at XBox and MGS actually seem to "get it" in a way that the previous regime did not. Hopefully we see a lot more of this.


Actually, I'm not bothered by Steam, Origin and Uplay, and I've grown to like GoG Galaxy a lot. I think competition is always good - even for game launchers and DRM managers.
But Steam, Origin and Uplay let you buy their games through third-party sellers like GreenManGaming, Direct2Drive, Gamesrocket, etc. That allows for a lot of diversity in the market.

Can Quantum Break for PC be sold from outside the Windows Store? If not, that would be my one and only problem.
 
Had MS been leading this gen I don't think we would have ever seen that happen.
I disagree. It's important to push Win 10 adoption and, most importantly, give Win 10 on mobile a reason for anyone to buy into. Continuum is MS's USP, and having all your content available on any MS device is important to increasing the value of that. Indeed, if there were 40 million XB1 owners out there noew instead of 20 million, the incentive to encourage them all to buy Windows devices would be greater, not less, as that'd be a more significant gain in the mobile market and ongoing market share.
 
I disagree. It's important to push Win 10 adoption and, most importantly, give Win 10 on mobile a reason for anyone to buy into. Continuum is MS's USP, and having all your content available on any MS device is important to increasing the value of that.

And you are convinced that cross-platform games are going to make a substantial dent in Windows 10's adoption rates?

Windows 10's adoption rate was over 200 million about a month ago. Cross-platform games with the XBone like Quantum Break will bring how many new adopters? Would it be more than say 2% of that (4 million) in the mid/-long term?

Perhaps if they brought in the big guns for Windows 10 (e.g. latest titles from Halo and Gears of War franchises, not remakes) I would be more optimistic. But it doesn't sound like it's going that way. At least not yet.
 
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How many windows 10 mobile phones and tablets were sold? Now if every XB1 owner could get their XB library on the mobile and tablet, how many would actually consider getting a Win 10 device instead of an iPad and Android device next time they're in the market?

That's how MS are competing with Apple and Google. Their rivals have this epic mobile ecosystem that people are buying into. MS can't create their own, so are instead turning Full Fat Windows into their mobile platform and offering an ecosystem that eclipses iOS and Android. It'll be the only platform where you can use your phone to play Clash of Clans and then carry on player CoC on you tablet and then connect your tablet to the TV and play Halo or whatever and then use your tablet to run your desktop video editor and then switch on your PC/console and carryon with Halo/whatever. That's MS's USP and one that has considerable merit. Ergo it makes sense for them to use every resources available to promote peope switching, and gaming is a big part of that. Hence the public intention to make cross-play a platform level feature.
 
It's good forward thinking. It also allows them some flexibility in changing out hardware and having a few tiers in future, similar to a steam machine.

The overall impact will really be how they execute all of this next generation. The flexibility also gives them the option to go down many wrong roads meaning you could end up killing off the brand instead of making it grow.

Windows 10 native integrations will go a long way to making the end user experience smooth. For me, it really changes the dynamic of seeing my xb1 and future MS consoles as an accessory. Knowing that I can flip flop between a xb1 and pc at my leisure while still having access to the same community and features is pretty powerful. Especially if the experience is seamless within the OS. Again, they could muck it all up and it's a disaster but it would seem with Windows 10 they have a strong foundation to pull this off vs previous OS version.
 
There will continue to be a role for a small, pre-packaged, standardised, gaming optimised, cost effective gaming machine designed to go under the telly.

There will be people who want to play CoD on a controller but who don't have a "big rig" gaming PC or "gaming laptop". Lots of folks aren't even interested in owning such devices - difficult though that can be for PC gamers to understand! By offering a console, MS can cater to these people (often young, big spenders) without them needing to step outside the MS ecosystem and while adding value to their other Win10 devices.

MS shouldn't cede this market to Sony, but they also shouldn't be battle the PC along the way. I would also point out that increasing the size of the AAA market benefits "PC Gamers", and that the idea of consoles holding back PCs is a dumb myth perpetuated by folks who don't understand that $50 million budgets need to be supported by sales.
 
I disagree. It's important to push Win 10 adoption and, most importantly, give Win 10 on mobile a reason for anyone to buy into. Continuum is MS's USP, and having all your content available on any MS device is important to increasing the value of that. Indeed, if there were 40 million XB1 owners out there noew instead of 20 million, the incentive to encourage them all to buy Windows devices would be greater, not less, as that'd be a more significant gain in the mobile market and ongoing market share.

I think you failed to see my point. Look at the 360 last gen. 360 was doing great & Games for Windows failed miserably. Back then MS wanted you to buy a copy of each game on each platform. Had MS continued with similar success on XB1, they would not have any incentive to give games away(Games with Gold) or support cross-buy or make Xbox Live free for Netflix, etc. Microsoft's utter failure with XB1 changed all those plans.

Granted I agree it makes sense for them to encourage adoption of all their platform devices & services, but don't kid yourself to think that they were going to do it anyway.

Tommy McClain
 
And you are convinced that cross-platform games are going to make a substantial dent in Windows 10's adoption rates?

Windows 10's adoption rate was over 200 million about a month ago. Cross-platform games with the XBone like Quantum Break will bring how many new adopters? Would it be more than say 2% of that (4 million) in the mid/-long term?

Perhaps if they brought in the big guns for Windows 10 (e.g. latest titles from Halo and Gears of War franchises, not remakes) I would be more optimistic. But it doesn't sound like it's going that way. At least not yet.
Its more important to get people using the app store.

If they get people using the app store it will be a huge boon for them as it will get more apps and games in the app store.
 
How many windows 10 mobile phones and tablets were sold? Now if every XB1 owner could get their XB library on the mobile and tablet, how many would actually consider getting a Win 10 device instead of an iPad and Android device next time they're in the market?
I'd love MS to bring the streaming capabilities to the Phone version of the XBOX app and then make a wrap-around controller that you plug the Lumia 950(XL) into....
 
Microsoft has always been a software company. THe hardware is just an avenue to sell software. Going forward, Xbox will just be cheap stable intuitive platform for buying software (games). The issue in the past with PC gaming was how complicated it could be for the end user, dealing with OS udpates and driver errors etc. Now you can have your cheap console that just works without any of those hassles, but you'll be able to pay for a premium experience on the Windows pc if you're comfortable with the complexity that comes along with. The Xbox market will no longer be just consoles. It'll span from the console all the way up to the highest end Windows devices.
 
I think you failed to see my point. Look at the 360 last gen. 360 was doing great & Games for Windows failed miserably. Back then MS wanted you to buy a copy of each game on each platform. Had MS continued with similar success on XB1, they would not have any incentive to give games away(Games with Gold) or support cross-buy or make Xbox Live free for Netflix, etc. Microsoft's utter failure with XB1 changed all those plans.

Granted I agree it makes sense for them to encourage adoption of all their platform devices & services, but don't kid yourself to think that they were going to do it anyway.

Tommy McClain

How do you assume that's MS's doing? Why would MS ever care about pubs including a free PC code with every Xbox game? They wouldn't. It would have no negative affect on their bottom line. Its the pubs and not MS that wants you to buy a copy for each platform. Pubs have no motivation to support a unification of the two MS platforms. One has licensing fees and strict as well as costly QA policies/fees while the other is unencumbered.

Games with Gold is a service initially launched on the 360 and predates the xb1 launch. And GwG, Netflix pulled from behind the paywall and other changes were motivated by competition with Sony and others and not simply performance of the Xbox console at any moment in time.

MS has never really figured out how to incentivize a unification where both PC gamers and pubs happily accept such an arrangement and it extract revenue similar to consoles. GFWL ultimately failed because it represented a cost for both MS and pubs without any way to generate real revenue for either party.
 
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Cyan likes this? You've certainly changed your tune since this was discussed back when it was evident MS was going down this path.
Cyan says:
In the end Shifty and others were right. I've always been a huge advocate of console exclusives, but ever since I started to study computer science and from my initial days as a PC gamer (yup, I got into consoles thanks to my first console, the original Xbox), there is something in me that drifts me away from consoles a bit, despite being a passionate console gamer for a long time.
As Iroboto says, it shows Cyan's an intelligent fellow who can follow reason and challenge their own views instead of blindly, unwaiveringly following the same set of values.
 
But... old people are stubborn. :confused:

Yeah, pretty much. Look at me. After reviewing my history in this hobby, I just realized I am a sucker for the underdog. My favorite consoles have been the xb1, ps3, Xbox, n64, Sega genesis, nes (the only outlier in the group) and the vectrex.

After realizing this, you would think I would reevaluate my line of reasoning that created this circumstance. But I'm too old so my new motto is "F@&k #1". I rather enjoy the benefits of a platform struggling to stay competitive versus a platform swimming in the luxury of dominance (I got to justify my bias somehow). Luckily F #1 doesn't mean I won't buy the dominant console, because I'm in this for the games not hardware.

LOL.
 
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