PC-Engine said:
Your post doesn't make any sense. DC was released before PS2 and also cheaper so it was less powerful. If it was released the same time as PS2 and had a price equal to PS2 it would benefit from the ELAN chip and 2nd GPU and more memory. Don't know why you think SONY was the only one who had access to powerful technology back then.
Exactly my point: Sega wasn't able to keep the Dreamcast afloat which had a lower budget (your claims) than PS2, 1 year prior. What makes you think Sega would have had the same budget as PS2 a year later and keep their project afloat? What proof do you have? It's pretty clear to me, by the events and Sega pulling out of the console market, that they had a very limited budget available. On the other hand, the PS2 cost as much as it did at launch to make because Sony had pretty concrete plans on how they would drop the price and what sales they were expecting. They fabbed their own chips, meaning their strategy allowed them to drop manufacturing costs strategically over the console's life. Would Sega have been in a similar position had they allowed for a similar high budget? I doubt it. They wouldn't have lasted even a year.
PC-Engine said:
Maybe you should get over it? I think his point was that SEGA had access to competitive technology. He wasn't talking about SEGA having the financials to actually manufacture, market, and take losses on the machine. OTOH if MS used the N2 technology back then instead of entering the market over a year late...
Get over what? That you are making up situations which are not feasible in real life?
Sega launched with Dreamcast when they did because they felt they needed to have the head-start, most likely because they knew that they had a very limited budget. Simply having better hardware wouldn't have given them the
mindshare they would have needed. It also wouldn't have guaranteed support - support the PS2 was getting along with all the well known franchises and software in development which were loved on the original PlayStation.
And what's the point in making up scenarios in which the company in question has more resources than it could have? It's pretty much a fact that Sega didn't have the budget Sony had and that is closely tied in with the outcome of the prior generation along with other factors such as mindshare, own fabbing of chips, cost cutting, break-even point, internal/external resources, R&D, market acceptance (how well will my product sell?) and others. Simply changing one or two factors will get flawed results (as you are doing). Fact is: Sega didn't. Only they know of the true reasons and simply suggesting/speculating different is at best a laughable attempt in ignoring the real outcome, in other words, reality. If it's anyone grasping at straws, it's definately the one not accepting reality. I really think it's time to move on and get over it.