Forza: The new simluation king? :D

EndR

Regular
http://www.gamespot.com/xbox/driving/forzamotorsport/review.html?q=1&tag=gs_hp_flashtop_bg

Microsoft doesn't seem to be intimidated by anything. That same brash confidence that began with Microsoft's entry into the console gaming market continues with Forza Motorsport, the company's take on the driving simulator, a genre that has been the sole console purview of Sony for nearly a decade. And what a debut it is. Forza Motorsport is a stylish and challenging game that is easily one of the best racers on the Xbox, if not the best.


Gameplay - 10
Graphics - 9
Sound - 8
Value - 9
Tilt - 9

OVERALL 9.2

(GT4 got 8.9)
--------

Interesting..
 
Can't be the sim king without a proper FF wheel, and the Xbox has no proper FF wheels, or even support in any games for them.
 
Iron Tiger said:
Can't be the sim king without a proper FF wheel, and the Xbox has no proper FF wheels, or even support in any games for them.

yee of little faith..


The wheel is one of the most important inventions at all and four of it is, straight which the Car Racing category concerns, essentially importantly. In order to bring to all Racefans the running experience still further in the living room, various manufacturers produce themselves since beginning enstprechende CONTROLLERS in steering wheel form, however for most diverse reasons often as 5. Wheel at the car emerge, speak: They increase sometimes the driving fun, make partly however the hunt more difficult for Bestzeiten substantially. Further most steering wheels for market-political reasons are in the 50-70 euro class, in which one should require of the development and processing not too much.

Logitech recognized the indications of the time before longer and gave PlayStation Usern with the ' Driving Forceâ„¢ pro ' a qualitatively very high-quality product, which brought for the first time the "Force to Feedbackâ„¢" technology into the console sector. With the Force feedback, which is already used with high-quality PC Joysticks and steering wheels for quite some time, the vehicle movements and arising forces calculated in the play are used not only for the realistic handling of the vehicle, but sent over appropriate minutes at the CONTROLLERS. Many the "Light version" feedback of a signal knows console user as "Rumble effect so mentioned", which was brought for the first time 1997 by Nintendo "in the play". The "Force feedback" reacts however substantially more specifically to arising forces and simulates physical effects, like it in certain cases occurs, very many more realistically.

Fanatec gets ready to now to go with the "Speedster 3 Force Shock" Wheel a step further and combines the Rumble signal with a realistic" Force feedback "over XBox players finally the introduction into the upper league of the Racecontroller to make possible. Naturally one could have selected the time not better, is located nevertheless in May with ' Forza engine haven ' the "nut/mother of all Rennsimulationen" before the door of all Xbox players and there play and steering wheel in far parts together developed, to have we the steering wheel as well as evenly this play a ' TRACK test ' was submitted.


The wheel of the time...

Goods qualitatively high-quality CONTROLLERS in former times often only PC Usern withhold, and settled in a price segment starting from 400 DM and over it, meanwhile the price purge within the electronics range and the mass productions led to the fact that high-quality steering wheels are to be had now already off scarcely over 100 euro. Fanatec sets the UVP scarcely under from competitor the Logitech, and drives out its Speedster 3 Wheel officially for 129 euro, who drauflegt still 30 euro, gets Forza directly in addition... an offer with which we will continue to enter later still.

For these 129 euro one receives proven Fanatec technology, because the hardware is since longer already for PlayStation user available and there racer-rehearsed. For the Xbox version Fanatec made however some at tuning work, because as already in the introduction mentioned, the developers of Fanatec and Microsoft Gamestudios walked on long time the same way, in order to offer to Forza fans the ultimative running experience.


Unpacked!

Which stings when first regarding directly in the eye, are the broad building method and the coloured difference to the PlayStation Pedant. If the Sony variant is silver-grey set off in dezentem, the Xbox version in a pale Mintgruen colour comes along, which sprays however rather the charm of a ' Need for speed Underground ' to spread as "correct running atmosphere". The colour may not release user surprise in so some Xbox, since it does not get along so at all with the Xbox typical green, however likewise clearly of it sets off.

How we know all, leaves ourselves over taste steiten as well known, we in this case a clearer line would have wished themselves, because although the optics is not the center of attention, them produce a certain priority, which is here unfortunately not underlined positively by the color choice... the first impression is deceptive nevertheless in the first instant.


Thigh or plate?

During the use there is again the possibility of selecting between the thigh edition or the table assembly. The straight first variant was in the past always a large point of criticism, since many manufacturers tried to develop devices which assured both parliamentary groups. Unfortunately it created to date nobody so correctly, because either was ergonomically to the mentioned thigh edition or the table assembly cut it.

Fanatec took and offers this path very well for the short Race session occasionally the possibility two lateral "Finns" to fold up and thus the Wheel very stably on the thighs of the pilot to fix. For "correct" Events one folds these again and puts the table mounting plate to the lower surface of the steering wheel. The rubberized middle bearing surface is now accurately on the height of the lateral leverages and offers by the large lateral distance, optimal stability. The solid screw connection does its remaining to fix the Lenkad absolutely skid-proof on an appropriate document... vorrausgesetzt, it is at least 40 cm broad, because the outside distance of the leverages is so large. The middle file alone is not sufficient, owners of an appropriate running seat like e.g. the "Playseats" should their dealer or the manufacturer directly contact, suitable extensions become with security soon to be available. In addition Fanatec with the "Speester simulator" has soon own completely hot iron in the fire, as soon as further information is in addition available, we on it will report.

The "normal" table assembly turns out however likewise as extremely playable, because all the same whether at the couch or desk, the steering wheel has a very well selected angle and lies extremely griffig in the hand. The likewise very sturdy pedals obtain a good play feeling by their high counter-pressure and guarantee sensitive acceleration and brakes. Equipped with seven soft rubber feet, cling the pedals on each smooth underground, which is again supported by the footstep angle of 35°.

http://www.forzacentral.com/forum/showthread.php?t=1573&page=1&pp=10
 
Difficulty: Medium

A real car racing simulation will always be hard, if it is'nt, then it's not a simulation. In normal settings GT4 is not a simulation as well, you first have to add simulation tyres to the car (most don't even know about it), then it get's close to the real thing. Forza is like GT4 in the normal settings not a simulation, just an arcade racer trying to look like a real simulation.

Fredi
 
EndR said:
Iron Tiger said:
Can't be the sim king without a proper FF wheel, and the Xbox has no proper FF wheels, or even support in any games for them.

yee of little faith..
Ye of too much faith...
Fanatec Wheel review
The Good: Sturdy construction, numerous configuration options, ready for tabletop or laptop play.
The Bad: Expensive, and doesn't support true force feedback due to Xbox platform limitations.
The Bottom Line: Gamers expecting a Logitech Driving Force Pro for Xbox will be disappointed, but the Fanatec is still a solid wheel that offers the best vibration feedback the Xbox can muster.
 
Edit: Too late. :)

You two, you both quoted "GT3 ..." and then "proved" him wrong with GT4 numbers. ;)

GT3 got 9.4
GT4 got 8.9

Fredi
 
Rather than go by one review I checked out the scores at Metacritic. At first glance, GT4 was around 8.9 Forza about 9.5. That was with LOTS of GT4 reviews including 100% scores and 50% scores, and only 7 Forza reviews from 100% to 85%.

Of note are the user reviews. GT4 was in the 9s IIRC, wheres 87 user reviews of Forza place it at 6.4

I was going to do some proper comparisons, between the same review sources, considering bias on user reviews, etc. but Metacritic has become inaccessible :rolleyes:
 
PiNkY said:
if you consider Burnout3 a simulation, I sure hope we never meet on any road... :LOL:
The original subject was altered, "simluation king" was added after my posting.
 
i not surprise if u read those unbiased racers who play it on various fourms. very very impressed with the superior driving physics ai online handling graphics sound. the downside is 30fps but still playble.

come a loong way. from cheeky skeptism to poor public demo to laughingly bad gdc showing, to now considered a milestone in console sim racing. not bad for a 1st try would you not say?

thank good forza, console racing genres got the shot in the arm. competition rocks!
 
I've seen a video of Forza doing the Nurbourgring and looking at it just seems wrong. The speed at which the car go over that track isn't just possible - for that it's just far too bumpy. Anyone who races the Nurbourgring should know that - or at least seen footage of real cars on it. GT4 does a pretty damn good job at simulating those bumps (with the wheel, not sure about how well it comes across using the DS2).

Having seen that, I sincerely doubt Forza has a more complex physic model - or if it does, than the tracks have way too little information on the bumps to give it the edge. In any case, the fact that Forza is running at 30 fps is really underwhelming. If they really gave a damn about simulation, they would have ditched the "shiny shine" approach and went for a blazing 60 fps all the way.
 
Phil said:
I've seen a video of Forza doing the Nurbourgring and looking at it just seems wrong. The speed at which the car go over that track isn't just possible - for that it's just far too bumpy. Anyone who races the Nurbourgring should know that - or at least seen footage of real cars on it. GT4 does a pretty damn good job at simulating those bumps (with the wheel, not sure about how well it comes across using the DS2).

Having seen that, I sincerely doubt Forza has a more complex physic model - or if it does, than the tracks have way too little information on the bumps to give it the edge. In any case, the fact that Forza is running at 30 fps is really underwhelming. If they really gave a damn about simulation, they would have ditched the "shiny shine" approach and went for a blazing 60 fps all the way.

All that from just seeing a video, eh?
 
Confidence-Man said:
Phil said:
I've seen a video of Forza doing the Nurbourgring and looking at it just seems wrong. The speed at which the car go over that track isn't just possible - for that it's just far too bumpy. Anyone who races the Nurbourgring should know that - or at least seen footage of real cars on it. GT4 does a pretty damn good job at simulating those bumps (with the wheel, not sure about how well it comes across using the DS2).

Having seen that, I sincerely doubt Forza has a more complex physic model - or if it does, than the tracks have way too little information on the bumps to give it the edge. In any case, the fact that Forza is running at 30 fps is really underwhelming. If they really gave a damn about simulation, they would have ditched the "shiny shine" approach and went for a blazing 60 fps all the way.

All that from just seeing a video, eh?

Hey, if it isn't 60 frames per second, its not a simulation, duh. Also, it can't have a better physics model, and if it does, I won't belive it. LALALALALALALA. Too bad Phil doesn't realize that VIDEOS of games arn't that good at showing motion depending on the FPS because of sync issues between the frame rate of the video and that of the source.
 
Well, I've been looking forward to this game. I like GT4, but I don't care if this game is better than it. AFAIK, no other racing sim on console has been able top the GT series............untill now at least :)
 
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