Forza 5 [XO] *large pics inside*

Some japanese website has reported that Forza 5 looked considerably degraded at TGS from the E3 version.

The first preview is now out, ran by the popular and quite respected website Game Watch and it’s very different from what I expected.
The writer, Seiji Nakamura, laments a severe visual downgrade from what he experienced at E3. The gist of the problem is that in the Forza 5 corner of the Microsoft booth things looked so bad that the monitors seemed badly adjusted. Aliasing and jaggies were standing out.
In the Forza 5 press room the situation was even worse, with the picture quality defined as “rough” like what you’d see if the output was 720p, with a definite visual degradation from the E3 version.
Nakamura-san continues by saying that the quality simply wasn’t the same as the original Forza 5, and the version he tried at Tokyo Game Show did not reach the level of the screenshots of the game at all. He actually asked a the Japanese product manager for the game about the problem, and all he was told is that the folks at Microsoft are aware of the problem.

Microsoft says there w as no such issue.

BTW, do we have a directf eed video of the gameplay yet? Have some bandwidth left and would like to donwload a HQ gameplay video, if available.
 
Ok. S Blimblim from gamersyde has clarified it already:
[While I don't really have a reason to defend Microsoft these days, I can at least confirm that they suck at calibrating their demo screens. We can go to any TV at Sony's booth with our usual 6500K color calibration and have perfect colors. At MS' we have to do a manual color calibration almost every time. It's like they plug in the console, turn it on, check if there is a picture, and done. I remember an incident at a French games show where at least half the consoles had the yuv cable in SD mode (it was before the HDMI consoles where out), so half the demos where running in SD on hdtvs, and no one at MS seemed to care when I told them that they should do something about it. Obviously they care more about E3, at least, but who knows if there was someone in charge at the TGS for this stuff...
I have raw footage from the TGS (the now infamous Spa incident :p), and it's absolutely the exact same demo that we saw at Gamescom.
 
http://www.youtube.com/watch?v=rdG81jhSie8

in this video, is the engine switching between the several baked versions of the track?
You can see pretty clearly that the lighting is faked/ not realtime : it doesn't even light the car: the environment flips to a dark, yet the inside of the car remains the same. This happens several times during the video.

This gives me hope that the game will feature different time of day 'bakes'. I just hope they bake the car interior lighting accordingly because in the video there is a pretty big disconnect.
Maybe the can bake let's say, 24 versions of a track, and create some kind of bake approximation engine: so that it can gradually shift between two bakes. That way there can still be a 24h experience on Lemans for example!
 
Is realtime global illumination something that could eventually move to a cloud service? I would imagine its a friendly thing to do in terms of latency?
 
Is realtime global illumination something that could eventually move to a cloud service? I would imagine its a friendly thing to do in terms of latency?

Theoretically, yes.
Realistically? no. Unless it was a publicity stunt.

End of the day, cloud costs money for CPU time and costs money to engineer. Using it for large scale heavy computation for individual users (or small groups) sounds great but will be uncommon. If the choice is to do something locally on the box, or pay for it to be done in a server farm - then you know which wins out.

On another note; I hate lens flares.
 
Theoretically, yes.
Realistically? no. Unless it was a publicity stunt.

End of the day, cloud costs money for CPU time and costs money to engineer. Using it for large scale heavy computation for individual users (or small groups) sounds great but will be uncommon. If the choice is to do something locally on the box, or pay for it to be done in a server farm - then you know which wins out.

On another note; I hate lens flares.
Oh, the magic of lens flare. How much I loved that effect and how many technical discussions I had on it in the past. But after watching the last video SlimJim posted, it looks so intrusive and quite generic. It'd make driving easier not having it just to look fancy. I hope it is palatable when it comes to actually playing the game.
 
The one in the last video by iGN posted here totally obstructs the view of the track. Its impossible to see when its on screen. Wonder what the devs are thinkng ?
 
Theoretically, yes.
Realistically? no. Unless it was a publicity stunt.

End of the day, cloud costs money for CPU time and costs money to engineer. Using it for large scale heavy computation for individual users (or small groups) sounds great but will be uncommon. If the choice is to do something locally on the box, or pay for it to be done in a server farm - then you know which wins out.

On another note; I hate lens flares.

But maybe 10000s of people are playing at the same time (of day) on the same track? Who says that cloud data can't be reused? Just have synchronised time of days in game and problem solved.

edit: I hate them as well, (the internal lens refraction IMO should only be used in outside view or incar camera, not 1st person perspective), but if you drive IRL with the sun like that, well, if you don't have sunglasses then you will probably crash, that is IRL so maybe in that aspect the devs were going for realism?
 
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But maybe 10000s of people are playing at the same time (of day) on the same track? Who says that cloud data can't be reused? Just have synchronised time of days in game and problem solved.

If that were the case, then why not just precompute the various combinations and stick it on the disk? or cache it on a file server somewhere. In such a case there is little to no need for on-demand compute capability - which is the whole point of cloud compute. If the parameters are not influenced significantly by the player (ie, just time of day) then simple file serving will suffice.
 
What is funny, when I am racing in real life I never notice the trees or reflections. ;)



Instead I am looking ahead, listening to what is happening behind me (don't have to always use mirrors), and making sure I hit my braking points and hitting my apex points.



So when I play a sim, i like good draw distance, clear resolutions, and the correct weight feel to the cars. I hate Sims where each car rotates on the wrong axis, or feels like it is ice-skating.



Forza usually hits these marks, and oddly PG4 is great in some aspects outside of the city tracks. Forza tire noise needs work for sure, I hope sounds are really getting attention for this generation as they were miserable last.
 
I do hope that they fix the driving line reflecting off the hood, that does seem distracting.

Edit-granted I will turn it off. ;p
 
I do hope that they fix the driving line reflecting off the hood, that does seem distracting.

Edit-granted I will turn it off. ;p

they could do the driving line on a different display pane and job well done.

However, if they want real reflections, not to mention, reflections on all cars.. then they will have to learn how to do it properly. I am afraid they will take the easy way out (looking at other 'features' which are not present in the Forza Motorsport series)
 
Theoretically, yes.
Realistically? no. Unless it was a publicity stunt.

End of the day, cloud costs money for CPU time and costs money to engineer. Using it for large scale heavy computation for individual users (or small groups) sounds great but will be uncommon. If the choice is to do something locally on the box, or pay for it to be done in a server farm - then you know which wins out.

Not the cloud thread but, this is consoles. The name of the game is eking every last inch out of fixed hardware.

Doesn't seem to be making a whole lot of noise circa launch, but I wouldn't count cloud out just yet.

Tell Crytek, or Guerrilla, or 343i, there's a processing resource out there, anywhere, that they can use, and they'll eventually exploit the crap out of it.
 
Yep. They're onto something, having the prettiest racer.
Our Lady of Blessed Acceleration, I implore you... Please, make this game not only pretty but also truly fun to play. I've seen the beauty of the cars and they look fine indeed.

But I want to make them look as if they have worn away too. Have you ever seen the movie The Blues Brothers? They had a penchant for cars pileups. I will eventually make some of them look a bit uglier, just like in the scene where John Candy flies into the side of a wheeler. I just want to somehow recreate this scene. :eek:

 
^. Maybe the car wear is not too far off, remember when Hammond on Top Gear had holes in a Ferrari after doing a top speed run. ;)
 
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