MasterDisaster
Regular
Well here's the deal. Since X06, we've been hard at work on two main areas which are central to the core of Forza 2: performance and graphical tuning. That's not to say that other disciplines aren't getting daily progress (such as car models, audio, tuning, and AI) but it seems performance is where most of the system devs are focused on right now -- and it clearly shows.
As a result of a Herculean team effort, this past week, Turn 10's systems architect Chris Tector checked into the latest build some magic code that now renders the game at 60 frames-per-second with most of the post-processing special effects and car HUD turned on. Because Forza 2 is pushing so many polygons and next-gen effects, the team has had a heck of a time pushing the engine to run the game at a locked, butter-smooth, 60 fps.
The end result, as you can imagine, is simply gorgeous with a capital G. Although games at a consistent v-sync'ed 30 fps look and play great (see also: PGR3), doubling the framerate makes all the difference in the world. Combine that with the fact that our physics engine is now running at an even higher refresh rate than the previous Forza, and you have hands-down the most realistic driving sim on consoles.
http://forzamotorsport.net/devcorner/pitpass/pitpass24.htm