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Wouldn't that have been the original plan for the PS3? It was alleged that RSX was chosen over including a bespoke graphics companion to the host Cell processor.Wonder how a further developed EE/GS future would have looked like. Some said it wasnt forward thinking.
I was less aware of the original Xbox at the time than the PS2. I had a PS2, but my memory is fuzzy about that far back.@3dilettante
Wow ok thanks for the detailed description. The PS2 was my favorite console (and still is), its hardware while not the fastest or best of the 6th gen, was very intresting to say the least, and intresting results where shown.
Thought that was very impressive for being hardware from early 2000. Offcourse the system was pushed more then any system out there even today, it still is an impressive feat.
Imagine if transformers was a 30fps title!
On a note, do you think the OG xbox had the best performing hardware (in general) of the three 6th gen consoles?
From https://www.anandtech.com/show/14579/all-ryzen-qa-with-amd-ceo-dr-lisa-suAnd it's the complete opposite of what the Forbes article actually says:
Created for, not created by.
And if Sony was designing Navi then AMD wouldn't need to send 2/3rds of their engineers to work on that.
This just crushes my soul. I was told that all of AMD's RTG was hired years ago by Sony to work exclusively on the PS5 GPU (with exclusive Sony secret sausage). Why does the internet lie to me!From https://www.anandtech.com/show/14579/all-ryzen-qa-with-amd-ceo-dr-lisa-su
David Wang, AMD: We started RDNA before the Sony engagement. I think RDNA is revolutionary, and it is very flexible in terms of being able to be customized for different types of workloads.
NAVI was designed before the Sony engagement,
From https://www.anandtech.com/show/14579/all-ryzen-qa-with-amd-ceo-dr-lisa-su
David Wang, AMD: We started RDNA before the Sony engagement. I think RDNA is revolutionary, and it is very flexible in terms of being able to be customized for different types of workloads.
NAVI was designed before the Sony engagement,
There are a lot of ways this could play out. This is just one scenario.2/3rds of resources going to work on semi-custom would explain Vega's less-than-expected performance, the enormous delay of Navi, Raja feeling helpless and leaving for Intel, etc.
Since this thread is alive I bring small stocking stuffer.
Once again some whispers about some weird tools carlessness on MS side. Metacore doesen't like this, metacore would like to think about console as dedicaded platform exposing every hardware nuts and bolts to brave developers asap and in best uncompromised way, because we can by the nature of things, unlike on generic platforms with many configs/things to consider.
This is literally incomparable with the early Xbox One SDK clusterfuck situation where some hardware features were not supported at all at launch and had a dodgy version of DirectX 11.2 (11.X).Since this thread is alive I bring small stocking stuffer.
Once again some whispers about some weird tools carlessness on MS side. Metacore doesen't like this, metacore would like to think about console as dedicaded platform exposing every hardware nuts and bolts to brave developers asap and in best uncompromised way, because we can by the nature of things, unlike on generic platforms with many configs/things to consider.
This is literally incomparable with the early Xbox One SDK clusterfuck situation where some hardware features were not supported at all at launch and had a dodgy version of DirectX 11.2 (11.X).
VS is tightly integrated into the Xbox SDK which means that it takes more time to add support for newer versions unlike Sony where it's simply a question of making their SDK compatible with it (similarly to a plug-in). At the end of the day this is a nothing burger..