As I said, a respin is intended to have as small an impact as can be managed. It's about fixing minor faults or functional errors in existing units, not adding them or changing their design. The design and verification of the units already in the chip is essentually final by that point, and taking features or elements from a different design will discard the time invested in the prior version.
Then there's significant pressure to not do what you are saying. Chips are almost set in stone a long time before final production. If the design doesn't have a serious problem requiring a significant reset, it's expensive and high-risk to do it for some marginal gain.
That's in-line with a new stepping with some bug fixes, since the fab pipeline has up to several months of turnaround time and then weeks of physical testing. That doesn't leave time for new functionality or design changes to be inserted, and there is significant risk with unverified alterations being put in at the time where errors take the most time and money to fix.
That would imply a new design already nearing completion, not restarting a number of steps earlier in the design process of an implementation. The time frame given doesn't give time to change the design or to go through the months of internal simulation and testing that led up to the first tape-out. Transplanting an element implemented in a Sony or Microsoft product into an architecture that didn't include it requires redoing a lot of work, and the 4 months for a respin happen after that work is done again.
The process from specification to design to silicon is multiple years. Changing design rolls something like the later third of the process back.
An example of GCN-based hardware is the PS4, which its lead designer said took 2 years to spec, 2 years to create custom designs, and 2 years to build the platform around it.
Taking some years off because of the larger scope of a total SOC and platform, the work going into the chip could take around 4 years, and would have been substantially locked-in perhaps 2 years prior to release.
That can readily allow for there being many months to over a year of work expended after the design featureset had been decided on, so design changes can revert things quite far in time.
If there's something to be added, it doesn't follow what would be so pressing as to risk delaying a product for much longer than a respin rather than put out the current chip and have the next GPU include the features--assuming there are really game-changing features the console makers would not want exclusive to their chips.
https://www.digitaltrends.com/gaming/meet-the-guy-who-engineered-the-playstation-4/