I am perhaps writing in the wrong forum ?
But what ever hapend to the technology of " body part " damage?
I do know of a few old games that has quite exact damage, exemple you are shoot in your leg and your figure gets limp in the hurt leg.
Even in the PS1 era there where games that had " realistic " body damage.
Like Toshinden and MGS3 on the PS2 also had some type of hit detection and resulting damage . Now if the PS1 and PS2 have the cpu power to emulate specific damage surly the PS3, Xbox 360 should allow for excellent detection down to the little finger ?
Is it a massive undertaking too realy build systems for this ? Or did developers simply forget about it? Its a shame because it can and will ad lots of new game play elements.
But what ever hapend to the technology of " body part " damage?
I do know of a few old games that has quite exact damage, exemple you are shoot in your leg and your figure gets limp in the hurt leg.
Even in the PS1 era there where games that had " realistic " body damage.
Like Toshinden and MGS3 on the PS2 also had some type of hit detection and resulting damage . Now if the PS1 and PS2 have the cpu power to emulate specific damage surly the PS3, Xbox 360 should allow for excellent detection down to the little finger ?
Is it a massive undertaking too realy build systems for this ? Or did developers simply forget about it? Its a shame because it can and will ad lots of new game play elements.