Closing Comments
Volition's Saints Row is an impressive game --in most respects. The core missions, side missions, the controls and flow of the game, the graphics and sound, they're all solid and smartly designed. This game feels and plays better than most, if not all, of the other GTA clones.
But is it better than Rockstar's benchmark? On the whole -- Not a chance. But in very specific areas? Yes, absolutely. Saints Row is a study in how to copy a model in order to improve upon it, and Volition should get full credit for taking one of the hardest games to replicate, copying it right down to the character font, and improving upon it. Does it feel like a rip-off? Yeah. Is the harsh and often overly crude humor a step down from GTA's? Yeah. Does Volition's brash desire to show off hip-hop culture feel crass and painful? Oh yeah.
But Saints Row, despite its distinct lack of originality, is fun. It starts out fun and it stays fun. It gets deeper and more engaging, and the storyline and the characters come to life, and you're compelled by seeing the narrative unfold just as much as getting all of the 10- and 20-point Achievements. Saints Row offers a kick-ass online mode with at least two out of four compelling online modes totally worth your while. Hate it if you want to, snicker at its obvious me-too qualities, but don't forget to recognize impressive, kick-ass gameplay as you walk out the door.