How, with 3+ times the install base of GC, could SCE not generate even as much profit as Nintendo did with GC?!Its definately SCE and Microsoft entertaiment division
How, with 3+ times the install base of GC, could SCE not generate even as much profit as Nintendo did with GC?!Its definately SCE and Microsoft entertaiment division
How, with 3+ times the install base of GC, could SCE not generate even as much profit as Nintendo did with GC?!
As a whole my company estimate that the PS3 project from start in 2003 as a concept to finish in 2009 (with the release of the slim) has cost Sony $4.7bn in R&D, and $5bn in losses arising from higher than expected cost of sales. In that same period the PS3 has brought in around $0.7bn in profit by itself. Since the introduction of the slim the PS3 has made around $0.6bn in profits and it looks like it will increase until later next year.
I can't really go into it. During the period you are talking about SCE didn't just release the PS3. The PSP accounts for some of the R&D expenditure and some of the losses over the period. PS2 didn't contribute to any losses and very little R&D expenditure. PS3 hardware development pretty much ended with the release of the slim. I'm sure there is still money spent on internal redesigns, but it is very little compared to the amount they spent on the PS3. Also, NGP starts to muddy the waters in 2009 so it's much more difficult to calculate, especially since NGP uses off the shelf parts.
We included Cell and RSX development costs in PS3 costs since the only product that actually used them was actually the PS3. I think there was an add in board with both and an Arcade unit that used it, but neither were made in major quantities like the PS3.
There was actually a big showdown within Sony about where R&D costs should be attributed and eventually Stringer made sure that PS3 expenses were properly attributed to SCE and not pawned off to Electronics and other units unfairly.
Anyway, like I said, you can't run a company by thinking in the past and what's done is done. NGP will follow a different trajectory and sold for a decent price for a smallish loss to compete with 3DS properly.
RnD includes all the choices evaluated even if they were rejected including whatever Toshiba and Sony may have been trying. rumours were RSX was something of a last minute choice, suggesting a couple of years maybe of graphics RnD.The RSX is a modified part from Nvidia, it is not a complete redesign and most of its R&D cost were incurred by Nvidia and expensed to Sony in the form of a premium built into a per unit manufacturing licensing fee.
I can't really go into it. During the period you are talking about SCE didn't just release the PS3. The PSP accounts for some of the R&D expenditure and some of the losses over the period. PS2 didn't contribute to any losses and very little R&D expenditure. PS3 hardware development pretty much ended with the release of the slim. I'm sure there is still money spent on internal redesigns, but it is very little compared to the amount they spent on the PS3. Also, NGP starts to muddy the waters in 2009 so it's much more difficult to calculate, especially since NGP uses off the shelf parts.
It showed Sony never got above a billion in profit any year in PS2's life, whereas Nintendo exceeded that with GC. And then Sony blew every penny they made off PS2 on PS3. Even if the figures were known, I had never appreciated Sony were so unable to capitalise on their success, and I would like to understand it. All those PS2 years where SCE was propping up the rest of the company, Sony weren't raking it in as expected. That's confusing!I can't see the chart in the OP because it seems to have bandwidth'd out, but we've been through all of these figures and stats enough times over the past several years that I don't think we need them either.
It showed Sony never got above a billion in profit any year in PS2's life, whereas Nintendo exceeded that with GC.
The striking part in the graph to me isn't the profits made by Nintendo in GC days or the profits right after Wii (we know it was dirt cheap to make).
The striking part to me is the most recent bar in the graph for Nintendo.
What happened to their profits?
They took a $750M currency charge as a once off and they are facing falling DS game sales as well as an overall decline in console sales.
Ok, but that was a reduction of more than 75% of their profit.
$750m accounts for less than 25% drop in profits ($4b to less than $1b). Sales fell off, but not enough to make up that difference (20-30% drop in sales).
The striking part in the graph to me isn't the profits made by Nintendo in GC days or the profits right after Wii (we know it was dirt cheap to make).
The striking part to me is the most recent bar in the graph for Nintendo.
What happened to their profits?
$5Billion to $5.5 to $4 to less than $1b.