oh its session lockedlink doesn't work
download from the press public page http://press.na.square-enix.com/product.asp?p=251 (click the thumbnail, yes it says 2KB, ignore it)
oh its session lockedlink doesn't work
I'll wait for their final resolution come release, other wise it's just a huge tradeoff to me and not worth it personally.If any of the UE4 games currently in development looked remotely as good as the stuff in the new FFXV trailer, they probably would have trouble "hacking" 1080p as well.
As for me: I'll always accept a softer image for the sake of asset quality, lighting, etc.
The game in full 1080p as is in the trailer, looks god damn stunning, but it's ultimately misleading to the customers for what the actual product is in its current state. If the final code keeps the res and everything shown here then it would no doubt be easily one of the best looking open world game or game ever.
I'd hate being a resolution junkie.Er please no, if they can't hack 1080p then it's a pretty valid reason to move on to a better engine. Can't stand the 900p blurriness in the Duscae demo.
Not confirmed officially but read this: http://www.eurogamer.net/articles/2...-with-switch-from-luminous-to-unreal-engine-4
Nothing wrong in preferring the native res of your tv for proper scaling and sharpness, after seeing games like TW3, Batman AK and especially Horizon, this in 1080p with its current graphics settings shouldn't be impossible on the PS4 at least.I'd hate being a resolution junkie.
FFXV looks fantastic for an open world game with a dynamic day-night cycle while most (if not all) of its lighting is done in realtime.
Don't get me wrong, my point is exactly that, i would love to see more games on the Luminous engine. Problem is we see too many japanese devs switching over to UE4 and if even inside SE studios are doing that you can't deny that it is more than a bit alarming.
TW3 doesn't look anywhere near as good as this. Batman looks great but has fixed nighttime lighting. Horizon is a good example but you won't get that level of optimization with a multiplatform engine.
I'd hate being a resolution junkie.
FFXV looks fantastic for an open world game with a dynamic day-night cycle while most (if not all) of its lighting is done in realtime.
No, I said that first-party engines are usually more optimized than multiplatform engines.Are you saying that in-house engines always deliver better results than license ones?
I ask because I am ignorant and I find it's an interesting argument.
Spin-off thread: "What are the advantages of a in-house engine vs license engine?