F.E.A.R. review (360) IGN

Discussion in 'Console Gaming' started by Tap In, Oct 26, 2006.

  1. turkish a. punkass

    Newcomer

    Joined:
    Nov 5, 2005
    Messages:
    34
    Likes Received:
    0
    just picked this one up a few days ago. really good action. condemned did feel a bit more polished though. both games look like they use the same engine, but they must have spent a little more time optimizing some things on condemned. the clone troops remind me a lot of the movie equilibrium. it's a shame about the lobby thing... i wonder how they could overlook something like that.
     
  2. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    22,146
    Likes Received:
    8,533
    Location:
    ಠ_ಠ
    There are quite a few rooms/levels that felt uninspired with blocky hallways with low ceilings. It felt much more cramped than even Doom 3 IMO. Still, there are two things that attracted me including the particle and sound effects for the guns. The A.I. is very well done in particular, easily one of the game's high points.

    It would have been great if they got soft shadows working there. On PC, it's a better experience for me.
     
  3. jpr27

    Regular

    Joined:
    Mar 7, 2004
    Messages:
    287
    Likes Received:
    0
    I have both versions of FEAR as well and I must say it does look better (Texture Wise) on the PC. Some of the metal textures like ladders and pipes are much cleaner and sharper (higher rez or better filtering) in the PC version. I do give the Xbox 360 version some thumbs up for effects though. Explosions, Slo-Mo and character animations are well done and at least equal the PC in that area. It runs at a consistent framerate and unless major explosions and effects are all happening at once, there is minimal slow down on the Xbox 360. It is kind of strange though. The game actually seems to look better the deeper you go into the game. Im not sure if this is due to tweaking or enhancements for the 360 but check it out for yourselves and tell me what you guys think. (although the metal and wood textures still has inconsistencies).

    One other thing I did notice in the Xbox 360 version is I did have some sound clipping issues about half way throught the game (cutting in and out) and character clipping issues. Also although a added feature to the 360 (the dual machine gun pistols) they had a rather light tin sound to them which I wasnt really crazy about. Other then that the sound is truely impressive on a good surround system. (Not to mention turned way up and the lights down low :))

    Overall I think it was a nice port to the 360 and although the points above are small details, I am really enjoying playing Slo-Mo TDM on Live with friends. The PC multiplayer didnt catch on as well as I would have liked (even given out free) and I hope people will get online and give the multiplayer a chance. With the right group of friends MP is great and fun experience. Now if they can just fix the post game lobby so you can replay with the same peeps without having to make another game. :/
     
  4. pipo

    Veteran

    Joined:
    Jun 8, 2005
    Messages:
    2,628
    Likes Received:
    30
    http://www.eurogamer.net/article.php?article_id=69931

    9/10

     
  5. scooby_dooby

    Legend

    Joined:
    May 28, 2005
    Messages:
    8,563
    Likes Received:
    145
    Location:
    E-town, Alberta
    So F.E.A.R > GOW in eurogamers eye's? A year old port with mediocre GFX?

    :???:

    Any credibility I had given them with regards to that review just went out the window. If GOW is an 8, which I can respect, then F.E.A.R is a 7 at best...give me a break, GOW is bristling with innovation compared to FEAR, and wasn't that their main knock against it?
     
    #45 scooby_dooby, Nov 14, 2006
    Last edited by a moderator: Nov 14, 2006
  6. MasterDisaster

    Regular

    Joined:
    Aug 26, 2006
    Messages:
    290
    Likes Received:
    10
    the developer says that they added HDR.

    there's nothing to say anymore. comma.
     
  7. Ben-Nice

    Regular

    Joined:
    Jan 12, 2006
    Messages:
    617
    Likes Received:
    9
    They gave Doom III a 9. Now that is :lol:
     
  8. Acert93

    Acert93 Artist formerly known as Acert93
    Legend

    Joined:
    Dec 9, 2004
    Messages:
    7,782
    Likes Received:
    162
    Location:
    Seattle
    Every year it seems the big sites pick a title to make a statement with, especially ones with hype. 1UP pulled their Neverquest review as they (shockingly) had a reviewer who disliked and rarely played the genre. HL2's Gamespot review in 2004 was rife with complaints and criticisms, yet they gave it a high score (yet lower or equal to 3 other previous 2004 FPS titles), and yet somehow when "GotY" came around HL2 creamed those 3 games (would not later released game getting a lower score not even be in the running?) All kinds of excuses and reasons (i.e. reviews are individual... for huge corporate sites; scores do not reflect text; rating systems suck; etc) but having followed ratings a long time, and having done it myself, I have absolutely no doubt that mags, especially THIS time of year, do get kind of controversial. It drives exposure.
     
  9. swaaye

    swaaye Entirely Suboptimal
    Legend

    Joined:
    Mar 15, 2003
    Messages:
    9,045
    Likes Received:
    1,119
    Location:
    WI, USA
    Ya know, IMO, Doom3 may be better than FEAR, minus the AI dept. FEAR is so horror cliche-ridden (I'm sort of a horror film buff), and for some reason at the time I played the game it felt so much like a Doom3 wannabe. I don't like Doom3 a lot per se, but I thought the crazed-gothic-dark-shit-loving folks at id really nailed the look and f-ed up atmosphere there. Some of the guys at id are totally into that kind of atmosphere as can obviously be seen in like all of their games. Doom3 really got me jumpy me when I played it alone in the dark, but FEAR wasn't really as gripping in that way. Probably partly because it came after Doom3, I suppose.

    But, FEAR has awesome AI for sure. Too bad the game just gets horribly old. The best parts IMO are the beginning when things are fresh for you, and the end when it gets pretty darned cool. But there's a lot of "scary offices" nonsense to run through in the meantime and that was really quite boring.

    It also definitely runs worse than Doom3 engine and doesn't look all that great IMO. It's decent though.

    I thought the fighting moves were really cool. Kinda tricky to pull off tho.

    I'd definitely give it a rent if you haven't played it before.
     
  10. Sis

    Sis mental_v-sync=off;
    Veteran

    Joined:
    Jun 17, 2005
    Messages:
    1,754
    Likes Received:
    37
    Location:
    Fargo, ND
    Are you talking about the 360 version?
     
  11. ninzel

    Veteran

    Joined:
    Aug 26, 2005
    Messages:
    1,606
    Likes Received:
    6
    I just finished playing it and I really liked it. I would easily recommend it over GOW. Just way more fun and atmosphere.
     
  12. Nesh

    Nesh Double Agent
    Legend

    Joined:
    Oct 2, 2005
    Messages:
    14,000
    Likes Received:
    3,720
    Really? Its that good?? :smile:
     
  13. Dot50Cal

    Regular

    Joined:
    Jul 24, 2003
    Messages:
    394
    Likes Received:
    15
    Location:
    Pennsylvania, USA
    It was fairly good when I played it on PC, give it a shot if your an FPS fan. Not so sure the game would work properly on the consoles but there are those people who can Console FPS' good.
     
  14. Nesh

    Nesh Double Agent
    Legend

    Joined:
    Oct 2, 2005
    Messages:
    14,000
    Likes Received:
    3,720
    I am not that much of a FPS fan, but if a FPS has great gameplay and the appropriate art direction I may go for it and this has the potential. I ve heard great things about FEAR. But I didnt even expect it to be good enough that someone would even like the gameply more than GoW. Not that I ve playied GoW. But I dreadfully want to get my hands on it
     
    #54 Nesh, Nov 19, 2006
    Last edited by a moderator: Nov 19, 2006
  15. DuckThor Evil

    Legend

    Joined:
    Jul 9, 2004
    Messages:
    5,996
    Likes Received:
    1,062
    Location:
    Finland
    Well there are over 6 billion people on this rock, so it's clear that opinions will vary. I think they are both very good games, but I like the core gameplay of Gears more, it also feels a bit more polished than Fear.
     
  16. Dot50Cal

    Regular

    Joined:
    Jul 24, 2003
    Messages:
    394
    Likes Received:
    15
    Location:
    Pennsylvania, USA
    Agree with that :)
     
  17. ninzel

    Veteran

    Joined:
    Aug 26, 2005
    Messages:
    1,606
    Likes Received:
    6

    I just bored with GOW after the first few hours and FEAR kept my attention to the very end.
    I found the AI in FEAR much better. There were a few very cool moments where I would be upstairs or taking one route and the AI would creep up on me from behind from a different route.Which leads into my next thing which is level design. FEAR IMO had less linear level design which kept things more interesting and allowed for varied approaches.
    I prefer the look of dynamicaly lit worlds for these creepy types of games and in that way FEAR again delivered better.
    The bigesst thing for me in FEAR was the bullet time. When I first saw it it looked gimmicky but it ended up adding a certain level of depth and strategy to the gameplay. Plus it looked cool to boot.
    Just my 2 cents. :wink:
     
  18. fulcizombie

    Regular Banned

    Joined:
    Mar 14, 2005
    Messages:
    413
    Likes Received:
    14
    Man ,you are trying way too hard.The level design in F.E.A.R is horrible,it is the one huge disadvantage of this,otherwise,very good game.Non-linear my ass.An endless wave of corridors ALL LOOKING EXACTLY THE SAME.GoW,despite being also limited,manages to have bigger battlegrounds than FEAR and having WAY MORE(not even comparable) variety in its levels.With FEAR you spend something like 6-7 hours playing on the same design before the background changes.The fact that this industrial design is pretty boring looking doesn't help things.

    Other than That FEAR is a very good game.The A.I of the enemies is indeed outstanding,only the Halo games come close.the firefights are amasing if yu are not bored with the slow motion effect.The core gameplay mechanic of FEAR is the slow motion effect just like cover is the core of GoW's gameplay.

    One strange thing.The first,almost never ending,setting of FEAR looks quite bad when it comes to texturing and you have to spend several hours on it.When it's finally over and you enter some "ruined house" level the texturing becomes way better and reaches Condemnend's levels.

    To conclude FEAR is a very good fps,but play it BEFORE COD3 or gears cause it looks way too old after these 2 games.
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...