Hi, could someone explain to me the benefits of SM 3.0 for Nvidia to me? I want to know if apart from a few fps here and there, can Nvidia benefit in any other way? Could you tell me exactly what the GF6800 can do that the X800 cannot? Im here to learn so as detailed as possible, I will be asking lots of questions. Hope you dont mind I have seen this link http://www.elitebastards.com/page.php?pageid=4136&head=1&comments=1 , but alot of people tell me that the X800 can do pretty much all of that anyway, even the 9800XT can do it. So what is the point of SM 3.0, and if the X800 can do almost everything in SM 3.0, then why was it not made fully SM 3.0? I know the X800 can only do FP24, and I also know that FP32 in hardware ( whether it does use it or not) is required for SM 3.0 ( whether it uses pp_hints to lower the precision is fine as long as its capable of doing FP32). So please fill in the holes for me, I will be extremely grateful.
Oh on a sidenote 3DC, how is that better than DTX5?
Oh on a sidenote 3DC, how is that better than DTX5?