Not really, just a whole slew of pointer arithmetic.
Just kicked myself off a little so I can finish my OpenGL assignment which is due in on the week after next week.
I've only just started.
I had fun rewriting the wheel for every slight piece of maths there is that's involved in 3D graphics and I've yet to implement my physics stuff.
Please tell me there are standard libraries(like STL) that do every kind of vector, matrix and scalar operation?
Just kicked myself off a little so I can finish my OpenGL assignment which is due in on the week after next week.
I've only just started.
I had fun rewriting the wheel for every slight piece of maths there is that's involved in 3D graphics and I've yet to implement my physics stuff.
Please tell me there are standard libraries(like STL) that do every kind of vector, matrix and scalar operation?