There's plenty of piracy that CAN occur on PC, but I still question the severity they claim. Just how much of it translates into actual "lost sales" as opposed to "were never going to get them to pay anyway?"
As well, the PC is a CONSTANTLY evolving platform, but when developers release games that are little more than pallette swaps from their efforts 5+ years ago, they're shocked by dwindling interest? When they expend absolutely ZERO effort in developing extra community tools and networking efforts, they think we're supposed to be appreciative? (I love CoD4 and all, but come on... The master servers are STILL a mess, and not even a frickin' FRIEND LIST?! No support for "Join Friend's Game" even though they're also distributed through Steam?)
As much as WoW has siphoned interest and attention from other sectors, one thing the MMO model has made perfectly clear is: Gamers will pay extra and play more if the game gets attention. But lots of games still release, patch something a few months later, and perhaps toss out a map or two six months in... but for the most part it seems like they're saving up for the long wait of the "yet another sequel." Console gamers are very much used to that, and only just now getting to know what "downloadable content" (and even "patches") are like--though it's to be noted that many developers/publishers have gotten all giddy about the prospects and do it very poorly. But it's been possible on PC for ages, and the MMO model has both shown and guided gamers over to expecting it and
desiring it. Why are so many PC developers feeling grousy when they don't even experiment with it?
I'd be curious to see how sales trends for other games line up with the Battlefield series. They followed a fairly regular format until the release of the massively popular Battlefield 2--which is still an excellent game--at which point they also delivered the Special Forces expansion (offering very different and interestingly experimental gameplay), and the Euro Force and Armored Fury "booster packs," both of which have some of my favorite maps, and tweak the gameplay focus even more. Each release resurges interest, allows them to experiment with gameplay without unbalancing the main game everyone expects, gives them more data to go by for future games... 2142 shortly followed with its' future-y tweaking, but mainly adding a lot more customization options, and Northen Strike was a similarly well-crafted booster. It's common to bitch that it's just EA looking for ways to "soak," but that's two great games and four solid expansions (of varying size) in about 20 months, allowing for a lot of different experiences, and yet still WAY less expensive than paying for one modern MMO for that period of time. I call it "movement."
I suppose at this point devs are less likely to want to build in community features, but with Steam existing and just being downright excellent, it should be a pretty trivial matter to support THAT. But the basics (Friending, joining on games, voice chat...) should still all be at least PRESENT in some form, because otherwise it's just downright laziness. It's a similarly trivial matter to toss in some form of experience, customization, reward system, and games that do so well certainly have extra interest. Clan tools? Yeah, those would be nice, too. PC gamers in general and FPSers in particular tend to move around a lot (except those CS lost souls...
), but then we also have just about EVERY option out there to choose from, and we tend to pick up just about everything.
Older, more mature, more tech savvy, more used to change and embracing of it... more MONEY...
It doesn't take a whole lot here, guys. Just don't half-ass it.