http://www.edge-online.com/features...real-engine-looks-to-define-a-new-generation/
Explains the fairly bare release schedule...
Not sure what I think, as usual gaffers picked it apart with a few possibly relevant points such as "how would Epic know what the rest of developers who aren't using their engine are doing" and "isn't Epic the one touting how low UE can make dev costs and didn't they say dev cost needn't increase this gen? Hypocrites!". Others noted while the cost of entry of development is lower than ever for indies, with often free dev kits and such nowdays, huge pubs still ramp up the AAA costs with content chasing the huge franchises.
Myself, I sure hope it's not possible for AAA to go away, as it's what I game for. Personally, I dont think less games it's the horror it's made out to be, I think there's definitely a point where there is too many games being released and we need a balance. However, of course I dont want the number to go too low!
But I definitely have noticed fewer releases. For example, Watch_Dogs being practically the only big budget title for a few months here.
At E3 and later this year, however, we’ll see plenty more games built on Epic’s Unreal Engine 4, says Sweeney. “There’s a lot [of games] on the way and a large number of them haven’t been announced,” he tells us. “You’ll see lots of triple-A stuff coming out over time. The industry’s changing – this generation it seems like there are about a third of the number of triple-A titles in development across the industry as there was last time around – and each one seems to have about three times the budget of the previous generation. I think we’re heading towards a future where triple-A is the minority.”
Explains the fairly bare release schedule...
Not sure what I think, as usual gaffers picked it apart with a few possibly relevant points such as "how would Epic know what the rest of developers who aren't using their engine are doing" and "isn't Epic the one touting how low UE can make dev costs and didn't they say dev cost needn't increase this gen? Hypocrites!". Others noted while the cost of entry of development is lower than ever for indies, with often free dev kits and such nowdays, huge pubs still ramp up the AAA costs with content chasing the huge franchises.
Myself, I sure hope it's not possible for AAA to go away, as it's what I game for. Personally, I dont think less games it's the horror it's made out to be, I think there's definitely a point where there is too many games being released and we need a balance. However, of course I dont want the number to go too low!
But I definitely have noticed fewer releases. For example, Watch_Dogs being practically the only big budget title for a few months here.