I'll believe Sony, developers and publishers should get a cut from the sale of every used game. Do something to keep devs healthy, but don't spoil the used game market.
And I believe Ford, GM, Toyota, etc should get a cut of every used car sold, rented, or barrowed.
NOT!
If people really wanted to support developers they would buy games through services like Steam or XBL.
And based on past threads on these very forums, if most of you were serious about support developers you would stop pirating software and justifying it with lame, stupid, childish, and selfish reasons and pay for the software you use.
Whilst it is a fair point, the scale of purchase in that instance is quite a bit different. You're probably going to see a wider debate about content ownership and distribution among more comparable types of media.
You'll probably be able to do so soon i.e. buy all your games via services like that. And I have absolutely no problem with that. But for others, they may find the even more restrictive rights associated with those services problematic.
If you BUY something, anything, you own it. You being the sole owner are legally entitled to all moneys earned from it's resale. That applies to ANY product that can be bought outright.
IF this whole rumor turns out to be true then technically you would never own the software, which means companies like Blockbuster, Hollywood Video, EB, Gamestop, and a plethora of online movie and game rental businesses would have absoluty no reason at all to carry PS3 products since they couldn't rent and resell the games without giving up part or all of their profits. Furthermore it would be a major pain in the butt for PS3 owners to have to go through this process every time they want to rent or borrow a game.
Would I have a problem with not being able to trade games with my brother for a week without having to give good old Sony a kickback?
You betcha
In terms of renting, one has to assume how an implementation would work in order to see difficulty - one could also make assumptions about the implementation that would make it a null point as far as renting is concerned (for example, Sony could sell rent-only discs to the likes of Blockbuster that bypassed the whole system).
Again, one has to assume how it would work. There's nothing in the patent to suggest that with such a system you could not transfer rights, charging the other user a sum total of $0, for example. We don't know, this is only a patent.
But my wider point that you're replying to there, is that in the long run, all games distribution is likely heading in a direction that will be much more restrictive of how you can use your games. Look at your rights with XBLA, for example, and consider if the same applied to all games you purchase - because one day, for better or worse, it probably will.
But that would defeat the purpose of the whole system. (Selling bypass versions to rental companies) Once these companies can no longer make money by renting the game they sell them to the public. And if Sony is going to allow some game disks that bypass the system to be sold to the general public, why implement the system at all?
Even if it doesn't cost money it's an unnecessary hassle that no other system imposes on the consumer. I don't want to have to go through a 5 minute online verification process before I can play a game every time I put a new game in the drive. The whole point of owning a console is so you can just pop a disk in and play.
The big difference here is that XBLA games are distributed via download and you don't have a physical copy of the disk. That makes renting, trading, or reselling near impossible regardless of your rights.
This looks like what's known as DNAS (dynamic network authentication system) for PS2. All PS2, PS2 discs, memory cards, etc have their own ID. The original patent application in 2001
http://appft1.uspto.gov/netacgi/nph...ation&RS=TTL/Incentive+AND+TTL/Identification
seems not so different from the newer ones (I'm lazy, can someone diff them). SOCOM, FF11 etc. use it AFAIK.
Probably they will use it on PS3 as well now that BD-ROM is more difficult to copy than DVD and all PS3 are network-aware and have HDD.
As the incentive point thing was not exposed to PS2 users, it may surface in PS3. DNAS was one of the components for SCEI's e-distribution scheme back in 2001-2002Interesting, I haven't read through it all, but it's word for word the same in parts. It's always a risk looking at patents like this, finding out later that they're as old as the hills, particularly when you tie it to an upcoming buzzword that may or may not be related.
gofreak said:One at Beyond3D did some digging and found that a very similar if not identical patent was filed by the same guy at SCE back in 2001:
[0001] This application is a continuation application and claims the priority benefit of U.S. patent application Ser. No. 09/894,182 filed Jun. 28, 2001, which claims the priority benefit of U.S. provisional patent application No. 60/270,235 filed Feb. 20, 2001. This application is related to U.S. patent application Ser. No. 09/894,793 filed Jun. 28, 2001. The disclosure of these applications is incorporated by reference. This application is also related to U.S. patent application Ser. No. 11/196,564 filed Aug. 2, 2005.
gofreak said:Sure, but how different is the 2005 filing? I haven't looked in depth myself, but some parts are word-for-word the same.
If they're (virtually) the same, knowing that I'd be hesitant to suggest a link with 'Entitlements', whatever they are, or with PS3. I mean, it could well end up being the case, but it would seem no more likely than, say, that other 2000 Kutaragi patent being relevant to PS3.