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Tempted to say 360 pad is really easy, but I've been playing for 18 months. Being useless with the Horizons buggy shuts me up though!I tried the training and found it unplayable with a mouse +kb and still near impossible with my 360 pad. Haven't been back since cause Fallout.
Everything about this game begs for a huge and bustling MMO population with a fully realized vertical player economy in order to fill out the framework they've built, but all signs seem to point to the game trying to straddle this quasi-persistent single/multiplayer world that's composed of, at most, isolated and small group interactions. Hopefully games like this and Star Citizen deliver enough value in the end to not poison the well for future ambitious, big-idea game designs.
It would be great for ED and SC if they supported tens of thousands of players in a big battle of Endor fight. Can't see network infostructure ever being able to support that. Would love to be proved wrong. If it's doable in the future, you'd hope both games have enough legs to redevelop their network code down the line.
It's not just these games either. I'd love a city in an online game properly populated with collision enabled people/interactions.
I think it's a shame to some extent that game streaming services haven't taken off. If there was a large user base streaming service it would provide a lower risk target for experimentation.I can imagine this scale of network interaction if the whole game is run on the servers, i.e. the game engine is run there, rendering done server-side and the game streamed via H265 or H264. That way players are on the same LAN basically, you get to play against/with players that are in the same datacenter as yours (or if game state is kept in sync with the game state in some other datacenters : your game is rendered from the datacenter closest to you ; you can play with people that are either on the same datacenter or on a few nearby ones)
Quite a big affair, game streaming has its own requirements and limitations. Players don't suffer from latency and drops disrupting the game state, but they suffer varying streaming and input latency still.
There's no campaign. There's a single player solo mode, which shares the same economic and political background sim as the multiplayer. You're free to flit between the two with your CMDR.So, is ED sort of like online X3, Space capitalism: The Game, but less spreadsheety and with better combat? There won't be any Freespace 2/Starlancer style singleplayer campaign, right?
I cursory Google didn't show anyone else with the same issue. Do you any other control bound to roll that could be doing it?Ive just downloaded the above game
I have a logitech 3d pro and my ship is constantly rolling anyone know how to fix this ?