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Oops. I thought I'd linked to it in my post. Obviously not.Here is the link to the (great) Kotaku article: https://kotaku.com/the-collapse-of-viscerals-ambitious-star-wars-game-1819916152
Oops. I thought I'd linked to it in my post. Obviously not.Here is the link to the (great) Kotaku article: https://kotaku.com/the-collapse-of-viscerals-ambitious-star-wars-game-1819916152
Yeah I read one article That Amy's big visions was going to be the hero was a wisecracking rogue. Gosh, sounds NOTHING like Uncharted! Way to do something new, Amy.
Maybe Disney's plan all along was to kill off as many EA Studios as it could?
If you look at EA Vancouver's repertoire, that's pretty much what that dev studio does.Time to just rename themselves to "FIFA co."
Never knew it was used to be open world but hey can't say I'm half disappointed since it's now aiming for next gen and linear experience. However I doubt EA has the talent to pull a God of War at this stage tho, at the very least it would look shiny on 10 tf machines.
The whole thing can be summed up in a statement given by a former developer on Ragtag, who compared the game Hennig and Visceral were trying to make with what EA was actually looking for. "She was giving these massive presentations on the story, themes,” the developer said. “EA executives are like, 'FIFA Ultimate Team makes a billion dollars a year. Where’s your version of that?'"
There's way too much money to be made with the wilson lootbox for EA to ever stop using it in games because of just public image.How much lower has EA's public image have to be dragged down into until they loose their drunk on loot boxes?
They could pull it off if they got DICE working on it. But after 2 failed/lukewarm projects in a row (Battlefront 2, Battlefield V), their future at EA might be a bit trembled.
But EA Vancouver being able to pull off a great linear story game?
Unless they acquired lots of talent from elsewhere, I don't see how the team that's been basically making re-skins and roster changes of the same FIFA+NHL games for the last ~20 years with increased focus on lootbox monetization were going to make a story-based single player game.
I mean we all know why EA Vancouver got the job the Star Wars project, and it wasn't for their library of successful story-based games:
Imagine coming from Naughty Dog and being the writer for the pop culture juggernauts that are the Legacy of Kain and Uncharted series, you're making a presentation on what you're universally known to do best and all of a sudden some no-name shit-for-brains asshole with a degree in economics makes you a question like that.
Good thing she bailed, honestly.
Thanks for that, but the original source is Kotaku of all places.
There's way too much money to be made with the wilson lootbox for EA to ever stop using it in games because of just public image.