So, how good does it work? Is it actually used in games? How fast is it? Faster than using multiple passes?
While being taunted as the best thing since sliced bread in SM 3.0, is it? Is it actually useful at this moment, with the quad-centered architectures? I haven't heard much about it anymore since there is hardware around that can use them.
While being taunted as the best thing since sliced bread in SM 3.0, is it? Is it actually useful at this moment, with the quad-centered architectures? I haven't heard much about it anymore since there is hardware around that can use them.