I'm really curious about DXR performance. The only game I have to test right now is Control. In certain rooms my fps takes a huge hit, I'm assuming because there are more RT effects in action in those scenes. You can see as I switch from Native to DLSS Quality to DLSS Balanced and to DLSS performance, my frame rate does not go up by my gpu utilization goes down. I thought by dropping the internal resolution I'd be casting less rays and would remove an RT core bottleneck. It looks like the real hit to performance is a sunk cost elsewhere.
I think I'm cpu limited, but I'm not sure. When I check actually thread utilization, it doesn't look like that's the case. Is this a memory latency issue? Just something happening at the driver level that bottlenecks each frame but doesn't last long enough to show up in the cpu monitoring? I'm very curious. Nsight doesn't work with this game.
I have an RTX3080 with a ryzen 3600x. I'm going to replace the cpu whenever the ryzen 6000 comes out. I knew I'd be cpu limited in a whole bunch of games, but the behaviour here just looked weird to me.
Approximate 75 fps across the board.
For good measure here's one in 640x480 with DLSS performance mode. I gain about 7 fps.
I think I'm cpu limited, but I'm not sure. When I check actually thread utilization, it doesn't look like that's the case. Is this a memory latency issue? Just something happening at the driver level that bottlenecks each frame but doesn't last long enough to show up in the cpu monitoring? I'm very curious. Nsight doesn't work with this game.
I have an RTX3080 with a ryzen 3600x. I'm going to replace the cpu whenever the ryzen 6000 comes out. I knew I'd be cpu limited in a whole bunch of games, but the behaviour here just looked weird to me.
Approximate 75 fps across the board.
For good measure here's one in 640x480 with DLSS performance mode. I gain about 7 fps.