Can someone explain to me in kinda simple terms why the Shadows in Doom3 engine games (and FEAR..etc..) are sharp/harsh whereas footage from Crysis shows more realistic soft shadows?
Is it the way the engines project them, per pixel lighting, dmap or shadow map resolution or filter size, better lighting system.....or is it simply that Crysis is a newer game and thus they can crank up the detail since "base pc/lowest common denominator specs" are higher these days?
(but i guess if the latter was the case then Prey's shadow details should be at least similar to Crysis?)
Lastly.. please for the love of everything thats holy in the universe...DO NOT.. turn this into a "my engine can kick your engines butt" thread.
Cheers fellas.
Is it the way the engines project them, per pixel lighting, dmap or shadow map resolution or filter size, better lighting system.....or is it simply that Crysis is a newer game and thus they can crank up the detail since "base pc/lowest common denominator specs" are higher these days?
(but i guess if the latter was the case then Prey's shadow details should be at least similar to Crysis?)
Lastly.. please for the love of everything thats holy in the universe...DO NOT.. turn this into a "my engine can kick your engines butt" thread.
Cheers fellas.