JC has stated that on the ARB2 path NVidia runs Doom 3 at about half the speed of the NV30 path. Does this infer that ARB2 path being the OPEN standard is enforcing higher colour precision and NV3x can't optimise its pipelines well (it is stuck in f32 mode killing performance) whilst in NV30 path NV3x can mix and balance fx12, fp16 and fp32 colour precisions to double the number of instructions executed through its rendering pipelines?