XxStratoMasterXx
Regular
Well, this is pretty interesting... Here's an email I got from Brian Harris, replying to a question about the Cg and ARB2 path's.
Wow, this is extremely interesting! Thoughts?
Brian Harris of id Software to Ash Eassa via Email said:You wouldn't be able to do either. The Cg path was only set up to work
with the default interaction shader (which is what does all the lighting
equations). There are two kinds of shaders in the ARB2 path, the first
is the interaction shader I was just talking about (interaction.vfp).
The other kind is a special effect shader that is applied after the
scene is rendered (such as heat haze and glass wobbles). You can find
the interaction shader and all the sfx shaders in the 'glprogs' folder
in pak000.pk4
- Brian
Wow, this is extremely interesting! Thoughts?