IGN reports Doom3 will be capped to 60 fps.
"At a recent NVIDIA Editors' Day, id Software CEO Todd Hollenshed announced that DOOM 3 will be capped to 60 frames per second in the rendering engine.
We checked with John Carmack himself about why DOOM 3 will be hard-capped at 60fps in the renderer, and he had this to say:
"The game tic simulation, including player movement, runs at 60hz, so if it rendered any faster, it would just be rendering identical frames. A fixed tic rate removes issues like Quake 3 had, where some jumps could only be made at certain framerates. In Doom, the same player inputs will produce the same motions, no matter what the framerate is."
Will this change the prospect of gfx industry?Will this urge IHV to focus on IQ rather than persuit the 100+/200+ meaningless fps?
Ofcoz,I know that means 60fps is the highest fps in doom 3,the ideal status is that avg or lowest fps@ 60fps.
"At a recent NVIDIA Editors' Day, id Software CEO Todd Hollenshed announced that DOOM 3 will be capped to 60 frames per second in the rendering engine.
We checked with John Carmack himself about why DOOM 3 will be hard-capped at 60fps in the renderer, and he had this to say:
"The game tic simulation, including player movement, runs at 60hz, so if it rendered any faster, it would just be rendering identical frames. A fixed tic rate removes issues like Quake 3 had, where some jumps could only be made at certain framerates. In Doom, the same player inputs will produce the same motions, no matter what the framerate is."
Will this change the prospect of gfx industry?Will this urge IHV to focus on IQ rather than persuit the 100+/200+ meaningless fps?
Ofcoz,I know that means 60fps is the highest fps in doom 3,the ideal status is that avg or lowest fps@ 60fps.