Does this increase seem reasonable with Detonator FX?!

Xspringe said:
Doomtrooper said:

Interesting. Someone need to get to the bottom of this :)

I've done before/after screenies and also compared it to R3x0, Shadermark looks identical in all cases so there's at least no visual degredation

I also ran Humus mandel brot demo on my 5800 just now and it has nowhere near as crappy IQ as hardware.fr's shots

downloading the rthdribl demo now

in humus mandel brot demo I get 53 fps constantly btw
 
Ante P said:
I also ran Humus mandel brot demo on my 5800 just now and it has nowhere near as crappy IQ as hardware.fr's shots

downloading the rthdribl demo now

in humus mandel brot demo I get 53 fps constantly btw
Not bad. Only slightly slower than the 57 fps that site got on the Radeon 9600 Pro ;)

-FUDie
 
1024 x 768...10-12 fps is not what Nvnews users were getting, they were getting 5 fps.

Set the resolution in the options menu..F2
 
is there a way to freeze the shot or save a place in rthdribl so i can get the exact same position to take a screenshot across different video cards?

I can't see a way right now, anyone know?
 
Ante P said:
Doomtrooper said:

F'ed up. So are they forcing FX12 for everything now or what? :rolleyes:
I don't really understand the results. IMHO either the FX5600 should be slow but with good image quality at PS 2.0 (if it's executing the shaders properly with FP32 precision) or it should be fast with crappy image quality (if it's forcing everything to FX12). Could also be something in-between (if it's forcing things to FP16). However, it is not only really slow, but the image quality is crappy too. It almost looks like nvidia got all cheats backwards, so they render everything always at fp32 but when you take a screenshot they will use FX12 :p (just a silly joke).
Looks like the drivers could need some work? And no, that's not a suggestion that there aren't enough cheats in them :devilish:
 
Click on the scene with the mouse and it will freeze the rendering, then press home which will take you back to the starting scene...to resume rendering press pause.
 
The issue with dynamic range demo is probably the DX driver. As discussed before, the FX can only use 8 bit per component textures storage (apparently still true in the recent drivers?). If conducting multiple passes using 8 bit integer textures, it would save a bit on bandwidth, but if the bottleneck is computational, it would still be slow even though the image quality suffers.
 
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