Does the P10 virtual texturing help with 3D textures?

With current hardware, 3D textures take up too much texture memory. This I take is the main reason why they are not been utilized by developers. Does the P10's virtual texturing system make 3D textures more feasible? If so, up to what extent? Does it take a step foward to for fast voxel graphics?
 
I would say that it will help some, but I'm not sure 3d textures are going to be used for materials anytime soon. I see many other uses, for instance I usually do bumpmapping by using a 3d texture containing a vector field. For such uses you don't need very large textures, 64x64x64 is what I use and it's good enough for most things, and that's just 0.5MB.
 
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