Well, in the extremetech.com article, Kirk stated that the sampling pattern were not rectangular:aths said:Does have NV30 now 4x RGMSAA or it is still OG MSAA?
ta,Tamasi and Kirk would only say that the sample positions and patterns have changed, and that they are non-rectangular.
The documentation made note of an 8X FSAA mode, how is this achieved and is it it Multi-sampling?
The 6XS and 8X modes are a combination of Super-Sampling and Multi-sampling.
On GeForce4 there was a total of 4 Z units per pipeline, which enabled you to output 4 MSAA samples per pipe per clock, is this still the same for GeForce FX?
Yes it is.
Are they still the sort of ordered grid sampling schemes that we've seen on GeForce4 or does GeForce FX have any jittered / programmable grids?
The 6XS is a skewed grid, the 8X mode is an ordered grid.
Nappe1 said:btw, where's that "...Better pixels instead of more pixels..." now?
IMO, since that interview, nVidia has totally turned the ship around. NV30 seems pretty cleary to be more pixels than better pixels.
Tagrineth said:Hmm... yeah, it IS odd that those tech demos aren't anti-aliased. WTF.
Joe DeFuria said:Bjorn,
You might want to think about updating the "General Specifrications" table in your site's preview:
http://www.bjorn3d.com/_preview.php?articleID=80&p=166
Perhaps you should have the correct clock speeds for the 9700 Pro (325/310, not 300/300), and the correct bus width for the GeForceFx, 128 bit, not 256 bit.)
Joe DeFuria said:My bad...I thought you were. (I was pretty sure Bjorn also visits this site...)