Luminescent
Veteran
What do you guys think in light of Carmack's comments and Geforce FX' shadermark benchmark results (8500 beats FX in some tests; seems to show unoptimized drivers)? Are the NV30 fragment-color-shading fp execution units capable of producing an fp32 result/component in 1 clock cycle.
Is it 1 fp32 component per clock and 2 fp16's or 1 fp16 component per clock and 1/2 an fp32. It seems to me that whether it is integer or floating point, the NV30 is seriously underperforming.
Is it 1 fp32 component per clock and 2 fp16's or 1 fp16 component per clock and 1/2 an fp32. It seems to me that whether it is integer or floating point, the NV30 is seriously underperforming.