A asasega Newcomer May 3, 2010 #1 does dithering require more performance or on the contrary using dithering you gain performance?
Shifty Geezer uber-Troll! Moderator Legend May 3, 2010 #2 Dithering is a compromise to get an apparent better colour range from a limited palette. This saves RAM and if handled in hardware has no performance cost, but isn't as good as having the higher colour range.
Dithering is a compromise to get an apparent better colour range from a limited palette. This saves RAM and if handled in hardware has no performance cost, but isn't as good as having the higher colour range.
A asasega Newcomer Jul 5, 2010 #3 didnt want to open another thread is it true that on playstation2, textures cant have more than 256colors(8bit)?
didnt want to open another thread is it true that on playstation2, textures cant have more than 256colors(8bit)?