But was it of the type that simply did an alpha blend on the edges of triangles and thus required all triangles to be sorted from back to front?Nite_Hawk said:Afaik verite had antialiasing modes with the V1000.
Nite_Hawk
I have a feeling that it may have been a software hack whereby fat translucent lines were drawn over the edges of the polygons.Fox5 said:The original voodoo had edge anti aliasing, and some games even supported it.
The Baron said:WaltC said:As stated there was no "link" at all there--so the question remains as to why anyone might think there was--and that was the subject of my reply. If you want to disagree, that's fine--but I'd advise against letting your emotions turn you down a blind alley...wow. I never realized reading a post was this tough. as stated by sireric, there was not a link between Rampage AA and R300 AA. Uttar had pretty good justification for believing that there was, especially considering similarities between R300 and Rampage AA, so either you're not reading posts before you decide to reply to them or you're just ignoring anything that doesn't support your "NVIDIA is evil" viewpoint.Uttar said:- Some of Rampage's engineers went to ATI as I said, but I haven't got the slightest clue of the real proportions between NVIDIA and ATI. The only real influence I can see from Rampage in the R300 is the anti-aliasing technology, which does share many common points, although it is obviously improved in the R300 (mostly by doubling the number of ROPs per pipeline, I believe)
Yeah, what I had heard is that Q3D got all of the most "die-hard" employees, but once again I have no clue about proportions.rashly said:AFAIK, PVR may have gotten some ex-3dfx employees (I am 90% sure that a rumor of a working rampage prototype ending up there is true). I am almost 100% sure that Q3D got a working rampage prototype, but I don't know how many employees flocked there.
Of the 3dfx Belfast driver team, only one is currently working in the graphics industry (he went to PVR). Others have gotten unrelated jobs as carpenters, etc.
Actually I heard Rampage's 2D engine was integrated in NVIDIA's products as of the NV25, replacing NVIDIA's old one.Btw, A large part of the nv30's 2D engine was from 3dfx engineers/tech.
????? ?????Uttar said:.
I didn't know PVR most likely had a working Rampage prototype though - interesting. I wonder how it even got to the UK.
Uttar
NV40 does loop once, R300+ twice. But without a programmable sampling pattern on a bigger grid, there would be no use for more loops.Uttar said:I guess it is kind of an obvious idea though, and a very natural evolution of "basic" MSAA, although NVIDIA didn't even bother to incorporate this in the NV40 (which explains the 4x MSAA limitation)
Simon F said:????? ?????Uttar said:.
I didn't know PVR most likely had a working Rampage prototype though - interesting. I wonder how it even got to the UK.
Uttar