I wonder, if anyone ever tried to do something with displacement mapping on R300? DX9 caps show, that Radeons 9500/9700 (probably 9800 also) support pre-filtered displacement mapping, which means, that theirs capabilities are very limited. It seams that adaptive tesselation is not possible, and this pre-filtered displacement mapping is nothing more than a simple “get a value from memory (texture, without any filtering)â€, that can be done without any special hardware on any vertex shader capable hardware...
Maybe someone from ATI could tell us something about this. I didn't find any source code or technical papers related to the DX9 displacement mapping. There are a lot of rumors and marketing slogans, but zero facts/examples....
Arsil.
Maybe someone from ATI could tell us something about this. I didn't find any source code or technical papers related to the DX9 displacement mapping. There are a lot of rumors and marketing slogans, but zero facts/examples....
Arsil.