Disc storage capacity and utilisation on current gen discs!

OVERLORD

Newcomer
Anyone know how much storage current generation PS2/GC/XBOX games are currently using?

I ask because there is a debate on cube-europe.com as to whether GTA could have been ported successfully to GC with all FMV/music intact and if it was at all wise of Nintendo to choose the current disc with it's restiction on storage space compared to PS2/XBOX discs.

I know games like RE/RE0/RE4 & Metal Gear Solid have already maxxed out GC disc capacity but you can see the diiference in graphics and texture quality. I wouldn't have thought GTA would have been one of those games.

I was looking at system requirements on a similar game True Crimes which was ported to GC and compared both games system requirements on PC. True Crimes sytem requirements far outstripped GTA's although GTA is considered bigger in depth. Maybe I'm interpreting this incorrectly!

As big as the environment was I can't see how this would have prevented this being converted and is just some PS2 fanboy trying to rile folks over there.

There were no clear facts to back this up. I know you guys are more knowledgeable on hardware capability and compression techniques used on each. So hope to flesh this out here.

Please no flaming I just want an adult discussion!

Thanks in advance.
 
Sure it is , just use an extra disc .... whats the problem ?

Discs cost what mabye 25cents at most to make ?
 
Some games that come on two discs have redundant data on them. For example REmake and RE Zero's 2nd disc have a lot of data from the 1st disc so as to allow you to backtrack to a certain extent to the previous levels from the 1st disc. However it doesn't allow to to back track all the way to the beginning on the same disc because if it did, you wouldn't need two discs.
 
PC-Engine said:
Some games that come on two discs have redundant data on them. For example REmake and RE Zero's 2nd disc have a lot of data from the 1st disc so as to allow you to backtrack to a certain extent to the previous levels from the 1st disc. However it doesn't allow to to back track all the way to the beginning on the same disc because if it did, you wouldn't need two discs.

Well there are quite a few games that you actually can backtrack to the beggining but the only reason why the extra discs are there is for extra in game content such as maybe FMVs or certain encounters.
 
PC-Engine said:
Fafalada said:
Actually capacity of single layer DVD is only 4.375GB (which is roughly 4.7 bilion bytes).

You mean the formatted capacity?
with the security features and what not . That is why xenon dual layer discs hold 7 gigs and not the 9.4 you would expect
 
No I wasn't talking about that.

1GB ~ 1.073Bilion bytes (I'll write BB below)

DVD-5 = 4.7 BB ~ 4.375 GB
DVD-9 = 8.54 BB ~ 7.95 GB

9.4 BB is capacity for DVD-10 (double sided, single layer).

Security data on Xenon discs is nowhere near 2.4 GB that some people are trying to portray it as.
 
Ok you meant like how 1MB = 1024KB?

Going by that number 4GB is actually 4.19 billion bytes so it would actually be more...and 4.7GB would actually be 4.91 billion bytes.
 
PC-Engine said:
Going by that number 4GB is actually 4.19 billion bytes so it would actually be more...and 4.7GB would actually be 4.91 billion bytes.

No.

4 GB * 1024 = 4096 MB
4096 MB * 1024 = 4'194'304 KB (thousand bytes)
4'194... KB * 1024 = 4'294'967'296 Bytes or 4.29 billion bytes
 
Phil said:
PC-Engine said:
Going by that number 4GB is actually 4.19 billion bytes so it would actually be more...and 4.7GB would actually be 4.91 billion bytes.

No.

4 GB * 1024 = 4096 MB
4096 MB * 1024 = 4'194'304 KB (thousand bytes)
4'194... KB * 1024 = 4'294'967'296 Bytes or 4.29 billion bytes

But that's still only 4GB. What is the actual number of bytes for 4.7GB? ;)

BTW you came up with the same number that I posted ie 4'194'304 KB (thousand bytes) = 4.19 billion bytes

1 million x 1 thousand = 1 billion

Edit: Oh wait you're right 1KB = 1024 bytes
 
and 4.7GB would actually be 4.91 billion bytes.
Slightly over 5BB actually, but anyway - my point was that there's no such thing as 4.7GB discs.
Nor is there any such thing as 9.4(BB or GB) DVD-9, but that's a whole other misconception.
 
back to the original topic, i think the gamecube would have no trouble (storage wise) judging by the minimum pc specs:

http://www.gamespot.com/ said:
Vice City:
Hard Drive Space: 915 MB

GTA III:
Hard Drive Space: 700 MB

if the games take up more storage on the ps2 (or xbox) it's probably all uncompressed (or less compressed) audio or textures. besides, compramises could always be made. a few less audio tracks, a few less unique textures or a slightly smaller texture size accross the board, ect if the game was just a little too big, and a game like GTA where you have clean breaks bewteen "cities" would make it pretty easy to break the game up into multiple disks if need be.

if those guys think it would be hard to rockstar to squeese a "GTA sized" game onto a gamecube disk, how do they expect the psp GTA title to turn out?
 
see colon said:
back to the original topic, i think the gamecube would have no trouble (storage wise) judging by the minimum pc specs:

http://www.gamespot.com/ said:
Vice City:
Hard Drive Space: 915 MB

GTA III:
Hard Drive Space: 700 MB

if the games take up more storage on the ps2 (or xbox) it's probably all uncompressed (or less compressed) audio or textures. besides, compramises could always be made. a few less audio tracks, a few less unique textures or a slightly smaller texture size accross the board, ect if the game was just a little too big, and a game like GTA where you have clean breaks bewteen "cities" would make it pretty easy to break the game up into multiple disks if need be.

if those guys think it would be hard to rockstar to squeese a "GTA sized" game onto a gamecube disk, how do they expect the psp GTA title to turn out?

the rest of these tracks are filled with music and stuff, not essential to the games.

dvd-rips exixt on CDR for these 2 games

on the other hand, there are quite a few xbox games going into the 2nd layer. for example , HALO2, just a stretch bigger then dvd5
and a few others (all of those they can bring out on dvd5 if they downsample a few moviez)
 
For one, there's no FMV in this generation's GTA games. And my opinion is that a game like GTA would need some major reworking cause i can get from one area to the other with maybe a short loading screen (like when going from one of the islands in GTA3 to the other ones) or disc swap, back and forth, back and forth, run over a whore here, change area, kill a nanny, go back to the other area and smash against a tree, killing 6 in the process. No disc swapping.
How would i do that on a 3 disc GTA on GC? That would be my cardio for the day, with all the standing-up-go-to-the-GC-shange-dic-sit-back-play-go-back-to-change-the-disc. Who said games aren't good for your health...
 
I think you could probably squeeze GTA3 onto a single cube disk, judging by the size of the PC version... The latter games could be more difficult, and would probably require bridge blocking or smth...
 
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