Unknown Soldier
Veteran
Sir! Yes sir!Don't ever expect grammar from me before 10am, or if I'm using voice-to-text!
Sir! Yes sir!Don't ever expect grammar from me before 10am, or if I'm using voice-to-text!
supposedly yes.I Wonder how much of the driveclub team was on this game ?
Seems PS5 is going to be the best way to play this game. They support all PS5 features: adaptive triggers, haptic feedback and 3D audio through the controller audio (with any stereo headphones)
Seems PS5 is going to be the best way to play this game. They support all PS5 features: adaptive triggers, haptic feedback and 3D audio through the controller audio (with any stereo headphones)
Reviews are up. Most people seem to enjoy it. There are several d5 threads about. It does seem like good racing fun. Most people are happy with it graphically.Can anyone buy it and say if its fun to play. Preferably compare it to motorstorm
https://forum.beyond3d.com/posts/2170750/Can anyone buy it and say if its fun to play. Preferably compare it to motorstorm
really curious to see that ps5 review now and find out what they did with the controller. Will still use wheel however; force feedback, pedal control and steering is superior to haptics.
Reviews are up. Most people seem to enjoy it. There are several d5 threads about. It does seem like good racing fun. Most people are happy with it graphically.
This game does indeed have a long and sophisticated set of technical features, as I would have expected. But they still don't seem to add up to something cohesive nor pleasant looking and not even technically-impressive-looking in the end.
Laundry lists are impressive on paper, but they have to come together into a final result. Unfortunately, here the final result is underwelming, even for a ps4/xbone level game. They must have some very talented engineers and technical arists on their team, and it sucks that this happened to their project, but sill, man, something went wrong with this title.
- PC (clusterfuck)
Oh the dreaded non-descript trapezoid grassy hill thing that haunts people's dreams at night. How are these assets still being made in 2020??
You got me thereYou mean that's not a carefully shaped and trimmed bush?
Reviews continue to refute this opinion. many reviews state the game impresses visually. It's a game with a lot of things happening on the track which most other racers don't have. If that is where the focus is, instead of the environment, then that is where they put the budget. The game has to make budget for environmental/track changes. That's what they decided was the priority. You can harp on and on about outside track details but comparing it to other racers, sans 30fps racers, you're going to see the same thing likely worse.Though I still think it's great that the tech team is implementing all the new hardware features around, but it honestly feels like this game's asset creations and art direction were extremely hampered by the fact that they had to develop the game for no less than 7 consoles + PC:
- XBone / XBone S (1.3 TFLOPs GCN2)
- XBone X (6 TFLOPs GCN4)
- SeriesX (12 TFLOPs RDNA2)
- SeriesS (4 TFLOPs RDNA2)
- PS4 (1.8 TFLOPs GCN2)
- PS4 Pro (4.3 TFLOPs GCN4.5)
- PS5 (10.2 TFLOPs RDNA2)
- PC (clusterfuck)
I think the game doesn't look good, but I don't think Codemasters alone is at fault here. If anything, they're a victim of the decisions made by console manufacturers to deploy mid-gen consoles and new-gens with 2 performance tiers.
To me, the value of those opinions becomes secondary when I can watch footage and make my own opinion about it.Reviews continue to refute this opinion. many reviews state the game impresses visually.
This is just whataboutism, and IMO a poorly founded one. Feel free to find a trapezoid like that on other games though.You can harp on and on about outside track details but comparing it to other racers, sans 30fps racers, you're going to see the same thing likely worse.
(...)
And now we're at boxy trapezoid hills. All games make concessions in places they are hoping you aren't looking.