Sorry to bring it up again, but I bet my ass it would get lost in the myriad of other posts in other topics.
Anyway, in IGN's CryTek preview here:
http://pc.ign.com/articles/705/705150p2.html
Would someone mind explaining to me how does that have anything to do with DX10 being more "advanced" than DX9? As far as I can see, that was only PPU support at work cause I haven't heard any of those effects not being possible on DX9 based machines. Prettier yeah, but significant the way it is described in the article? Hell no.
P.S
Or maybe, just maybe, the author is just a layman in these things and he buys every word as valid truth from the horse's mouth?
Anyway, in IGN's CryTek preview here:
http://pc.ign.com/articles/705/705150p2.html
The scene on deck was pretty cool. Fires were raging and smoke was pouring out of the ship and into the air. When the Hunter pronounced its presence with that mighty scream, the battle was on. While we're on the subject, this is one of the areas presented to show the difference between DirectX 9 and 10 in the earlier video presentation. In the DX9 version, the Hunter comes out, screams, looks scary, and then that's about it. In the DX10 version, the Hunter comes out and its scream causes all of the fire and smoke in front of it to react. Both blow away from the monster creating with a detail, a much more immersive experience.
Would someone mind explaining to me how does that have anything to do with DX10 being more "advanced" than DX9? As far as I can see, that was only PPU support at work cause I haven't heard any of those effects not being possible on DX9 based machines. Prettier yeah, but significant the way it is described in the article? Hell no.
P.S
Or maybe, just maybe, the author is just a layman in these things and he buys every word as valid truth from the horse's mouth?
Last edited by a moderator: