Mintmaster said:RoOobo, by wrapper I mean something to intercept GL calls and modify them if desired before sending them to the OpenGL driver. For example, creating a wrapper to allow NVidia demos to run on ATI hardware though a remapping of some functions.
The base framework for something like that is fairly easy to get running. You could use GLTrace or GLIntercept as a starting point and go from there (GLTrace has less features, so it may be easier). Remapping stuff may be more complicated though.