I have updated the Wikipedia article with my own version of a basic Direct3D 12 feature matrix table (and some revisions to the main feature level table):
https://en.wikipedia.org/wiki/Direct3D#Direct3D_12_levels
I see you've added Asynchronous Shaders to the feature level table now but I'm not sure if it's correct? According to this post from @Andrew Lauritzen :
Direct3D feature levels discussion
All DX12 (API) compatible GPU's support async compute.
However if the table is implying the capability to use both graphics and compute queues at the same time, then according to @Ryan Smith in this Anandtech article:
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http://www.anandtech.com/show/9124/amd-dives-deep-on-asynchronous-shading
Maxwell 2 is capable of that.
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