On 2002-02-26 23:40, Humus wrote:
Well, some of the early Radeon drivers allowed you to set a registry key "PixelShaderVersion" to enable that version. It would allow you to run several pixel shaders in hardware mode, in fact, most if not all the DirectX SDK examples worked just fine. What's "too slow to be practical" is of course a matter of definition, and varies a whole lot between different applications, not all apps needs to be realtime.