Ratchet said:
After reading the above quote in another thread, I was wondering in which ways could you cheat in the various benchmarks. Not just game time demos but tools like 3Dmark, Shadermark, FSAA viewer from Colourless etc.
One way of cheating, at least in 3dmark and shadermark , would be to change the original code into something more "suited" to your card...
Ie. ATI's re-ordering of the shader code in GT4, but only on a (possibly) larger scale...
I'm not expert on this (all I know about this is learnt from lurking this forum), but I'll take a shot...
Depending on how close scrutiny it's percieved to come under, it could be anything full precision for the first couple of frames, then dropping precision quite severly (suggested by someone in another thread, sorry, can't remember who), to replacing the entire code with something that looks somewhat similar...
Expanding on the precision dropping, instead of dropping precision for every from except the first couple, maybe alternate between regular and low precision with something like out of 100 frames, 60 would be low precision (but intermixed in a way that noticing it would be very hard)...
The trick would be find the ratio that gives you the biggest performance boost, whilst still bearing up under semi-close scrutiny...
If you replace the entire code with something hand optimized for your card, whilst still looking more or less exact like the original, should also be able to bear quite close inspection...
(By using propietary extensions you'd be able to streamline the code for your card much more than would be possible by using the standard extensions (if you haven't built your card exactly to spec that is)...)
Sorry if this is very n00bish, but I'm doing my best to learn more!