Differenes between pixel shaders (mainly PS 1.0 - PS 1.4)

Kaotik

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Is there a site or something, which would show the differences between different pixel shader versions?

Like specs, restrictions and possibly even some sample screenshots which would show differences or something like that?
 
Re: Differenes between pixel shaders (mainly PS 1.0 - PS 1.4

cthellis42 said:
Kaotik said:
Differenes between pixel shaders (mainly PS 1.0 - PS 1.4)

And the answer is... PS 0.4! :p ;)

Shouldn't that be -0.4? ;)

Seriously though, regarding PS 1.X I think that the main difference is the number of instructions you can have in a pass.
 
Re: Differenes between pixel shaders (mainly PS 1.0 - PS 1.4

horvendile said:
cthellis42 said:
Kaotik said:
Differenes between pixel shaders (mainly PS 1.0 - PS 1.4)

And the answer is... PS 0.4! :p ;)

Shouldn't that be -0.4? ;)

Seriously though, regarding PS 1.X I think that the main difference is the number of instructions you can have in a pass.
I believe PS1.0 is lacking some fundamental features that 1.1 and up have.
 
Re: Differenes between pixel shaders (mainly PS 1.0 - PS 1.4

horvendile said:
Seriously though, regarding PS 1.X I think that the main difference is the number of instructions you can have in a pass.

Higher numeric range (-8 - +8), number of textures (6) plus much more general dependent texture lookups in 1.4.

1.1-1.3 are pretty similar, 1.3 adds possibility to assign depth, other than that it's a few rather useless instructions and register read port counts.
 
The minimum shader version that any hardware supports is 1.1. 1.0 was in the DX8 docs, but it's gone from DX9.
 
It seems most have settled on using either ps 1.1 or jumping up to 1.4, 1.2 and 1.3 are pretty much skipped over.
 
ET said:
The minimum shader version that any hardware supports is 1.1. 1.0 was in the DX8 docs, but it's gone from DX9.
Alas, poor rampage. Never got to show your "stuff".
 
embargiel said:
Wait, has anybody heard anything about programs, games, or whatever that use Pixel Shader 1.2?

There's no PS 1.2 hardware that I know of. Games probably use 1.3, although most of these shaders could probably run on 1.2, too.
 
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