May be a different issue. PS3 system software update is downloaded and updated whole. 360 updates are deltas. Plus PS3 firmware updates are more frequent. Software patches are aplenty too (e.g., LBP was patched 5-6 times since launched).
There was an interview where a PS3 exec mentioned that some ISPs filter/trottle PSN or PS3 traffic because they thought it's P2P traffic. According to him, it was an on-going issues they were trying to address.
I don't (where exactly do you see that I have an issue? Just because I'm asking a simple question you keep avoiding?) but you are definitely not helping the discussion or answering the OP's questions on the matter. That I even have to continue asking for clarification is a rather poor display on your part. What exactly am I to garner from "whatever" ?
If your intention is to provide half-answers that don't contribute to the thread, why bother?
Without a proper comparison, it isn't even known if it's a valid question yet! Anyone with both systems willing to download the same sized content at the same approximate time (not simultaneously due to conflicts) and measure time taken?Problem is I've heard many people complain about PSN speeds, but not XBL?
Problem is I've heard many people complain about PSN speeds, but not XBL?
Without a proper comparison, it isn't even known if it's a valid question yet! Anyone with both systems willing to download the same sized content at the same approximate time (not simultaneously due to conflicts) and measure time taken?
Which is why I suggested a measured investigation. The same person on the same connection downloading the same sort of content will reduce the variables to PSN delivery versus XBLive delivery. Try it at a couple of different times and of course, not at peak periods, and that'll give a reasonably fair comparison of the devliery platforms. MS having more servers would mean Live having a better speed than PSN, and Asher's 'people' being right.Even then, it's not accurate still. There are so many factors that tie into download speeds for Demo's that different regions will have different experiences...etc...
Which is why I suggested a measured investigation. The same person on the same connection downloading the same sort of content will reduce the variables to PSN delivery versus XBLive delivery. Try it at a couple of different times and of course, not at peak periods, and that'll give a reasonably fair comparison of the devliery platforms. MS having more servers would mean Live having a better speed than PSN, and Asher's 'people' being right.
Indeed, but doesn't the issue of Live! speed versus PSN speed only matter regards content delivery, because both offer P2P networking which is out of MS's and Sony's hands. That is, if there is any speed difference in the networks, it'll be in the content server setups and not the gaming setups because neither offers dedicated servers on the whole.More servers for downloads. This doesn't really apply to P2P gaming.
Indeed, but doesn't the issue of Live! speed versus PSN speed only matter regards content delivery, because both offer P2P networking which is out of MS's and Sony's hands. That is, if there is any speed difference in the networks, it'll be in the content server setups and not the gaming setups because neither offers dedicated servers on the whole.
Indeed, but doesn't the issue of Live! speed versus PSN speed only matter regards content delivery, because both offer P2P networking which is out of MS's and Sony's hands. That is, if there is any speed difference in the networks, it'll be in the content server setups and not the gaming setups because neither offers dedicated servers on the whole.
If they both had dedicated game servers, then there could be a game-impacting network speed difference. But there isn't!
Resistance and Warhawk had dedicated servers, and Warhawk even a nice mix of dedicated servers, the option to use your own PS3 as a dedicated server, and regular user-player-host setups.
I think you picked the worst possible game to use for an example, Warhawk's online was appalling. It was a fun game....when it worked, which was rare. It was so hard to ever actually get online working, let alone even getting in a game. I presume they fixed it eventually but I never found out, I got so fed up with connection errors that I eventually just sold the game. It seemed pointless to own an online only game that rarely worked online. Warhawk at launch was the poster child of how not to do online, it really reflected badly on the state of PSN at the time.
Download speeds are probably impossible to compare, presumably people in different areas get different results. I've always had fast speed XBL, on PSN my speeds are very slow, I usually let PSN demo downloads go overnight. But that's in LA, presumably others get different results. XBL does more in the background anyways, so XBL demos finish while I'm doing other stuff on the 360 whereas PSN will frequently stop background downloads depending on what you are doing on the PS3.
Well, I never experienced many problems, but reading back I do see that at least some issues were addressed with a patch fairly soon.
Still, that says nothing about this being the worst example. Because for those that did have issues, these were eventually fixed and from there on it's been smooth sailing.
They work in the exact same way - if you start an online game, they stop downloading. I don't understand your comment.
Yes, everything I've heard about European users of PS3s is the PSN is fast, responsive, etc. I think Sony Europe just cares more, or is more competent. They certainly do better in Europe than North America these days, which may be a testament to their priorities...I have a 16mbits line, which maxes out at about 1.9megabyte/s. Since I do not have a 360, just a PS3, I cannot test that, but from what I've seen, PSN maxes out my line nearly every time I donwload something (even if a new "hot" demo is released like Infamous).
Also, I get mostly 15ms pings with Resistance 2 and other games.
I live in Germany btw.
At my mums house, we have a 3mbit/s line, which is always maxed out when using PSN.