for the next-generation as opposed to this one? I've heard various numbers from a few industry buds, even my brother-in-law at NST. 2-5x larger budgets & resources than granted the largest games of this generation? (software like LOZ:TP, MGS3, Halo 2, GTA, The Matrix Revolutions, etc.) Sometimes more or less than what I stated? I know that many variables are involved such as usage of middleware, efficient game design, effective toolkits & support, easily manipulated hw aspects, how much system power & available effects the sw is actually using, necessary team size, etc, etc.
The days where a particular niche game (or a justifiable port of a larger franchise) selling 100k+ at full price & devs. either perhaps garnering some profit or at worst breaking even are effectively over? Smaller talented studios will be acquired or cease to exist? (as we have been witnessing as of late, as well as more mergers) What sales number will constitute a succesful endeavor? 300-500k+ minimally? More relative to R&D monetary allocations. How many large scale bombs can even a sigificantly sized studio like Capcom absorb? This will no doubt will curb creativity, & probably innovation as well outside of fpsers & established franchises. (tactical shooters, GTA & RE clones, sports genres, jrpgs, etc.) Publishers & developers alike will obviously be much more reticent to go with truly "original" games & concepts. I saw this firsthand at E3.
Your thoughts? A need for concern I would believe.
The days where a particular niche game (or a justifiable port of a larger franchise) selling 100k+ at full price & devs. either perhaps garnering some profit or at worst breaking even are effectively over? Smaller talented studios will be acquired or cease to exist? (as we have been witnessing as of late, as well as more mergers) What sales number will constitute a succesful endeavor? 300-500k+ minimally? More relative to R&D monetary allocations. How many large scale bombs can even a sigificantly sized studio like Capcom absorb? This will no doubt will curb creativity, & probably innovation as well outside of fpsers & established franchises. (tactical shooters, GTA & RE clones, sports genres, jrpgs, etc.) Publishers & developers alike will obviously be much more reticent to go with truly "original" games & concepts. I saw this firsthand at E3.
Your thoughts? A need for concern I would believe.