ecliptic said:
(Too long... stuff/quotes/stuff/etc)
I really don't know what to tell you; you missed a lot of what I was talking about, apparently.
Not one of those responses actually discredits anything I said, so I'm not quite sure why you bothered posting... but, I'll bite.
1) The rumor of XNA and the website has been around since before GDC. (Just because it hadn't been announced before doesn't mean MS wasn't working it's marketing muscle).
2) The name XNA isn't for the developers. It's for the hardcore forum user that talks about stuff out of their ass and sees XNA and thinks "WOW that sounds cool!" (well, some developers may be influenced by the name and MS)
3) Yes, I was around when it was announced, I was around before it was announced and continue to be around after it has been announced. I don't see why this has anything to do with anything I said.
The average consumer isn't the one that talks the most -- it's the forum users that see XNA and think it's hot shit without knowing what it is (regardless of if it's good or not).
4) Where did I say it wasn't? I said boost in development abilities which usually means cost reduction.
You can keep trying if you want... It doesn't change how marketing works, though.
What is so hard to understand? When you name a product something like XNA it is for marketing (the name is, at least). Visual Studio 2005 GDE (things like that) would have been a name that wasn't targeted at getting into gamers heads -- however, when you name something XNA you are targetting the public; it is short, it is catchy and it hints at something deeper (XNA vs DNA + DirectX?).
I repeat: this is how marketing works.
You need to stop taking this as an attack on XNA and realize I never said XNA wouldn't be worthwhile -- I did however point out a small fact that XNA was aptly named to find it's way into the head of the (hardcore mostly, as you pointed out) consumers (which are, oddly enough, the ones who spend the most money and the one who talks the loudest on forums/to friends/ etc).