therealskywolf said:Xna Wont be available until later in the year, right now XNA is still in development.
repi said:As much as I like Microsoft for DirectX and their excellent Xbox development SDK and tools I have to say that currently XNA is simply just marketing BS. They just clumped together all of their existing game-related SDKs and tools and dubbed it XNA to lure gamers and the press and to scare Sony.
The only real XNA product as I know of is XNA Studio which is special version of Visual Studio 2005 Team System. Haven't seen any details yet of what the actual difference between it and Team System is, but could be interesting since everybody uses Visual Studio anyway.
But if the Visual Studio team really was interested in supporting developers they could start by fixing 2-3 year old bugs and severe performance problems with the IDE and dependency checking first tough, that would instantly help 90% of all game developers.
Will be interesting to see how the XNA initiative turns out in the long run. It's a great idea and I really hope they will create new concrete and usefull tools and technology that will help development on all (MS) platforms.
gosh said:therealskywolf said:Xna Wont be available until later in the year, right now XNA is still in development.
so how are xbox 360 games being developed at this moment
gosh said:repi said:As much as I like Microsoft for DirectX and their excellent Xbox development SDK and tools I have to say that currently XNA is simply just marketing BS. They just clumped together all of their existing game-related SDKs and tools and dubbed it XNA to lure gamers and the press and to scare Sony.
The only real XNA product as I know of is XNA Studio which is special version of Visual Studio 2005 Team System. Haven't seen any details yet of what the actual difference between it and Team System is, but could be interesting since everybody uses Visual Studio anyway.
But if the Visual Studio team really was interested in supporting developers they could start by fixing 2-3 year old bugs and severe performance problems with the IDE and dependency checking first tough, that would instantly help 90% of all game developers.
Will be interesting to see how the XNA initiative turns out in the long run. It's a great idea and I really hope they will create new concrete and usefull tools and technology that will help development on all (MS) platforms.
Thats not what Tim Sweeney and UBI Soft Developer said in thier review
Of course not... they're getting little benefits (like all the devkits they could ever ask for for no charge) as long as they keep saying good things about XNA. It's just like that interview where Tim is asked "R520 or G70?" and he just says "G70 for sure"... hmmmm, considering his ties to nVidia, what are the odds of that?Thats not what Tim Sweeney and UBI Soft Developer said in thier review
I do believe that was more of a call for more information and/or why you would disagree with them or what you all think they were referring to specifically. (After all, they might be referring to the "big picture" while you're talking about "right now as you see it.")Titanio said:Show a little courtesy. You didn't ask for Tim Sweeny or Ubi's opinion, you asked for the opinions of devs here. And one just gave you his. Great appreciation there
Titanio said:gosh said:repi said:As much as I like Microsoft for DirectX and their excellent Xbox development SDK and tools I have to say that currently XNA is simply just marketing BS. They just clumped together all of their existing game-related SDKs and tools and dubbed it XNA to lure gamers and the press and to scare Sony.
The only real XNA product as I know of is XNA Studio which is special version of Visual Studio 2005 Team System. Haven't seen any details yet of what the actual difference between it and Team System is, but could be interesting since everybody uses Visual Studio anyway.
But if the Visual Studio team really was interested in supporting developers they could start by fixing 2-3 year old bugs and severe performance problems with the IDE and dependency checking first tough, that would instantly help 90% of all game developers.
Will be interesting to see how the XNA initiative turns out in the long run. It's a great idea and I really hope they will create new concrete and usefull tools and technology that will help development on all (MS) platforms.
Thats not what Tim Sweeney and UBI Soft Developer said in thier review
Show a little courtesy. You didn't ask for Tim Sweeny or Ubi's opinion, you asked for the opinions of devs here. And one just gave you his. Great appreciation there
Methinks you just want to be told what you want to hear, only those opinions that match up with what you want. If your mind's already made up on it, that you have to view it in a certain light, why even bother asking for more opinions?
Sorry if I'm being harsh, but someone gave you what you were looking for, and all you could give was a snooty reply, seemingly because you didn't like what he was saying :? I'm not saying you couldn't bring up Sweeney's comments or the like, but don't try to invalidate or dismiss others' in the process. You could have started by thanking repi, and then asking for example, how his experience compares to specific things Sweeney or Ubi mentioned.
What's a "preview of XNA" exactly? XNA is not an all-in-one package. XNA Studio is a work-flow control tool + IDE, the rest is just a certification program for middleware vendors. If it has an impact, it's on middleware developers (like Tim Sweeny).gosh said:well if u look at my first post i said people who have not used or tried a preview of XNA shouldnt reply and that person just said "i havent used XNA but i know its BS" so .well ur wrong. and im right
gosh said:well if u look at my first post i said people who have not used or tried a preview of XNA shouldnt reply and that person just said "i havent used XNA but i know its BS" so .well ur wrong. and im right
repi said:As much as I like Microsoft for DirectX and their excellent Xbox development SDK and tools I have to say that currently XNA is simply just marketing BS. They just clumped together all of their existing game-related SDKs and tools and dubbed it XNA to lure gamers and the press and to scare Sony.
The only real XNA product as I know of is XNA Studio which is special version of Visual Studio 2005 Team System. Haven't seen any details yet of what the actual difference between it and Team System is, but could be interesting since everybody uses Visual Studio anyway.
But if the Visual Studio team really was interested in supporting developers they could start by fixing 2-3 year old bugs and severe performance problems with the IDE and dependency checking first tough, that would instantly help 90% of all game developers.
Will be interesting to see how the XNA initiative turns out in the long run. It's a great idea and I really hope they will create new concrete and usefull tools and technology that will help development on all (MS) platforms.
Titanio said:Show a little courtesy. You didn't ask for Tim Sweeny or Ubi's opinion, you asked for the opinions of devs here. And one just gave you his. Great appreciation there
Methinks you just want to be told what you want to hear, only those opinions that match up with what you want. If your mind's already made up on it, that you have to view it in a certain light, why even bother asking for more opinions?
Sorry if I'm being harsh, but someone gave you what you were looking for, and all you could give was a snooty reply, seemingly because you didn't like what he was saying :? I'm not saying you couldn't bring up Sweeney's comments or the like, but don't try to invalidate or dismiss others' in the process. You could have started by thanking repi, and then asking for example, how his experience compares to specific things Sweeney or Ubi mentioned.
Bobbler said:The thing is... The single fact that they made a name for it implies they were marketing it.
ecliptic said:Bobbler said:The thing is... The single fact that they made a name for it implies they were marketing it.
So what would they call it? "That there development tools"?
Bobbler said:ecliptic said:Bobbler said:The thing is... The single fact that they made a name for it implies they were marketing it.
So what would they call it? "That there development tools"?
There are names you give things that aren't marketing centric.
XNA is named for marketing. The letter X is in it -- that should give you a hint as to their intentions. X is one of the most overused acronym letters in the last 5 years.
They put a lot of effort into telling people (people who have no idea what an IDE is even) how XNA is going to revolutionize game development. It's marketing hype -- Hell I hear people spew out shit about how Xbox360 is going to be the best because of XNA.
This was the goal MS had. Developers would be happy with a marginal improvement, so they didn't have to revolutionize anything -- just hype it up and give it a fancy 'acronym' for a name. It served a dual purpose.
gosh said:Bobbler said:ecliptic said:Bobbler said:The thing is... The single fact that they made a name for it implies they were marketing it.
So what would they call it? "That there development tools"?
There are names you give things that aren't marketing centric.
XNA is named for marketing. The letter X is in it -- that should give you a hint as to their intentions. X is one of the most overused acronym letters in the last 5 years.
They put a lot of effort into telling people (people who have no idea what an IDE is even) how XNA is going to revolutionize game development. It's marketing hype -- Hell I hear people spew out shit about how Xbox360 is going to be the best because of XNA.
This was the goal MS had. Developers would be happy with a marginal improvement, so they didn't have to revolutionize anything -- just hype it up and give it a fancy 'acronym' for a name. It served a dual purpose.
and have you personally seen or used XNA to suggest its a marketting gimmick
Bobbler said:gosh said:Bobbler said:ecliptic said:Bobbler said:The thing is... The single fact that they made a name for it implies they were marketing it.
So what would they call it? "That there development tools"?
There are names you give things that aren't marketing centric.
XNA is named for marketing. The letter X is in it -- that should give you a hint as to their intentions. X is one of the most overused acronym letters in the last 5 years.
They put a lot of effort into telling people (people who have no idea what an IDE is even) how XNA is going to revolutionize game development. It's marketing hype -- Hell I hear people spew out shit about how Xbox360 is going to be the best because of XNA.
This was the goal MS had. Developers would be happy with a marginal improvement, so they didn't have to revolutionize anything -- just hype it up and give it a fancy 'acronym' for a name. It served a dual purpose.
and have you personally seen or used XNA to suggest its a marketting gimmick
Are you trying to tell me something named XNA in this day and age isn't used as marketing? You need to open your eyes... RSX? Athlon FX? DirectX? etc... etc... If it was purely for development and for developers, it would have not warranted a name that the public would want to hear about.
In addition, I didn't say it was only a marketing gimmick -- All I said was it 'could' provide only a marginal boost in development abilities and it would be good, however, that wasn't the only goal of XNA (as obvious by the fact that they went silly with marketing when info was first being released).
Developers can put "XNA" on the game box and people will look at it and get a warm feeling inside because they know and have heard about it.
It's called marketing.