Alucardx23
Regular
Short fun read on what it is to program on several of the most famous consoles.
Cory Bloyd who works at Munkeyfun studio has revealed how hard/easy it was developing for different consoles ranging from N64 to the PS3. And you guessed it right, the PS3 was the hardest.
“I’ll add that even though I give Sony a hard time, I really do enjoy pounding on their machines. Sony consoles have always been a challenge. But, if you are willing to work with them instead of against them, they love you back tenfold,” he said.
He revealed these things on Reddit, where he goes by the handle Corysama. You can check out his entire explanation below.
Read more at http://gamingbolt.com/developer-exp...ole-ps3-being-the-hardest#t7PXuG5ORAd4rHRP.99
http://gamingbolt.com/developer-exp...loping-for-each-console-ps3-being-the-hardest
Cory Bloyd who works at Munkeyfun studio has revealed how hard/easy it was developing for different consoles ranging from N64 to the PS3. And you guessed it right, the PS3 was the hardest.
“I’ll add that even though I give Sony a hard time, I really do enjoy pounding on their machines. Sony consoles have always been a challenge. But, if you are willing to work with them instead of against them, they love you back tenfold,” he said.
He revealed these things on Reddit, where he goes by the handle Corysama. You can check out his entire explanation below.
Read more at http://gamingbolt.com/developer-exp...ole-ps3-being-the-hardest#t7PXuG5ORAd4rHRP.99
http://gamingbolt.com/developer-exp...loping-for-each-console-ps3-being-the-hardest