ArsTechnica has a more critical look at the game,
https://arstechnica.com/gaming/2018/05/detroit-become-human-review-a-lack-of-humanity/
Detroit: Become Human review: Robotic in all of the wrong ways
Poor scripting and world-building sink an ambitious dive into branching narrative.
For a game so focused on presenting a seamless interactive cinematic story, the most striking thing about Detroit: Become Human is its exposed seams.
Like the world’s most slickly produced choose-your-own-adventure book, the latest David Cage game lets you play with narrative conventions and mess with the inherent connective tissue of the story in some intriguing ways. But that underlying story ends up so fragmented, so poorly executed, and so clunkily written that it’s very difficult to appreciate the narrative playspace.
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The Good
The ability to play around with a massive branching narrative structure
A few genuinely affecting and fraught moments of decision
Connor’s plotline has some relatable, almost-human moments
Some strong vocal performances
Elaborate scenery and set dressing
The Bad
Overwhelmingly artless, unsubtle scripting with no sense of humor or self-awareness
Characters too often act as mere mouthpieces for simplistic, cliché ethical quandaries
Plotting that constantly beats you over the head with “THE MESSAGE”
Inconsistent world-building that doesn’t stand up to much scrutiny
Issues with pacing and uncanny valley presentation
The Ugly
Quantic Dream’s attack-the-press response to allegations of a toxic workplace.
The Verdict:
Try it if you really want to see how hard it is to make branching narrative work on this scale. Otherwise, just catch up on Westworld.