xGL said:A bad graph is better than no graph at all
xGL said:AMDMB has come up with a Detonator 51.75 driver comparison as well using UT2003, 3D Mark and X2 Bench
http://www.athlonmb.com/article-display.php?ArticleID=257&PageID=1
digitalwanderer said:People, PEOPLE! I think you're missing the big news here!
The new dets outperform the old dets by almost a full inch and a half!!!
Since we know that obtaining the best pixel shader performance from the GeForce FX GPUs currently requires some specialized work, our developer technology team works very closely with game developers. Part of this is understanding that in many cases promoting PS 1.4 (DirectX 8) to PS 2.0 (DirectX 9) provides no image quality benefit. Sometimes this involves converting 32-bit floating point precision shader operations into 16-bit floating point precision shaders in order to obtain the performance benefit of this mode with no image quality degradation. Our goal is to provide our consumers the best experience possible, and that means games must both look and run great.
xGL said:AMDMB has come up with a Detonator 51.75 driver comparison as well using UT2003, 3D Mark and X2 Bench
http://www.athlonmb.com/article-display.php?ArticleID=257&PageID=1
Best case scenario: shader performance has -genuinely- been improved, eliminating the need for the shader re-writing that was implemented for GT4 before.nelg said:xGL said:AMDMB has come up with a Detonator 51.75 driver comparison as well using UT2003, 3D Mark and X2 Bench
http://www.athlonmb.com/article-display.php?ArticleID=257&PageID=1
Q. I thought Game Test 4 was shader limited. If so why would Vertex and Pixel shading performance be up and GT4 results down. ?
xGL said:A bad graph is better than no graph at all
digitalwanderer said:People, PEOPLE! I think you're missing the big news here!
The new dets outperform the old dets by almost a full inch and a half!!!
He's working on Shadermark 2.0. See www.shadermark.com . Here's an extract:Typedef Enum said:Furthermore, I'm _hoping_ that the Shadermark author will also do a little bit of that "rearrange the shaders" action between the time those drivers surface and the time the online press puts out their respective articles.
Sounds nice, doesn't it?The ANTI-DETECT-MODE provides and easy way for non-HLSL programmers to test if special “optimisations†are in the drivers.